v2.44.1
Armadas: joining, targets, directives, and rewards

Armadas: joining, targets, directives, and rewards

MID GAME 3 min read
KEY POINTS
  • Joining an Armada a teammate started is free. To start one you need Ops 23+, the Armada Control Center and an Armada Directive.
  • To fight, join inside the countdown and have your ship in the Hostile's radius at least 10 seconds before the attack.
  • Killing a faction Armada Hostile has no faction reputation penalty.
01 HOW TO JOIN OR START ONE

Armadas are group PvE fights. Your alliance attacks a target together and shares the rewards. Anyone can join an Armada that an alliance member started. To start one, reach Ops 23, build the Armada Control Center and spend an Armada Directive. The rest of the alliance joins without spending one. Switch the Galaxy view to Hostile mode to spot Armada icons. Enter the system to see the type and level. Grade 5 Armadas give meaningful, exclusive rewards from Ops 51+. In Grade 6 Armadas only your own ships (up to 2) fight.

Galaxy view filters -- switch to Hostiles mode to spot Armada icons on the map.
Galaxy view filters -- switch to Hostiles mode to spot Armada icons on the map.
02 WHY YOU SOMETIMES DON'T PARTICIPATE

Pressing Join does not guarantee your ship fights. You must join within the countdown. Your ship must be inside the Hostile's radius at least 10 seconds before the attack. Armadas cap how many ships take part. If more join, the system picks the strongest. The Armada Leader can also choose who takes part. An Armada is cancelled if the Leader left the alliance, the Leader's ship was out of the Hostile's radius at the start, or the target was destroyed first.

03 ARMADA TARGETS

Armada Targets cannot be beaten with standard attacks. They come in three types: Uncommon, Rare and Epic. Your alliance can run one Armada attack at a time against the same target, but can attack different targets at once. Armada Hostiles count as members of their faction (Federation, Klingon or Romulan) for Research, Officer and Ship abilities. There is no faction penalty for killing them.

An Armada Target on the galaxy map, with its level range shown.
An Armada Target on the galaxy map, with its level range shown.
04 ARMADA DIRECTIVES

Directives are consumable tokens that start an Armada. Each type matches one Armada or event. Standard Uncommon, Rare and Epic Directives start regular PvE Armadas. You get them from Alliance Store chests (bought with Armada Credits), Daily Goals (Uncommon), and Leader Chests for starting and winning Armadas. Upgrading the Armada Control Center raises Directive output. Borg, Xindi, Krenim and other event Directives usually come from that event's own stores, milestones or offers.

05 REWARDS AND CHESTS

Players who take part in a winning Armada earn Armada Credits. They go straight to your station, so they cannot be raided. Spend them on Reward Packs in the Alliance Store. Formation Armadas have 3 nodes. If a node falls, one random joiner (never the leader) gets a Participation Chest, and the player who started the node gets a Leader Chest. If all 3 nodes fall, everyone who took part gets 1 Artifact Chest. You can join several nodes, so you can get 0 to 3 Participation Chests, at most 1 Leader Chest, and 1 Artifact Chest.

Sourced from the official Star Trek Fleet Command source, rewritten for stfc.club. Numbers and dates are verified against the source; explanations and framing are our own.