RELEASE NOTES
CHANGELOG
Everything that shipped to stfc.club, newest first. Versions follow semver — major for reworked navigation or data models, minor for new pages and features, patch for fixes and data refreshes.
v2.42.1
CURRENT BUILD
released 7 Aug 2026
Seven new guides: Exocomps, Elite Solo Outposts, the Signal Observatory, combat basics, Away Teams, Wave Defense, and the Mirror Universe
ADDED
CHANGED
FIXED
REMOVED
v2.42.1
PATCH
7 Aug 2026
Seven new guides: Exocomps, Elite Solo Outposts, the Signal Observatory, combat basics, Away Teams, Wave Defense, and the Mirror Universe
The seven Helpshift "Tricorder check" mechanics flagged in the last coverage-sweep round as real and guide-worthy but left unpublished on time -- now written up. Each is a genuinely uncovered mechanic, not a duplicate: Elite Solo Outposts and the classic 5-player Wave Defense both sit next to existing guides on the same broader topic (Solo Wave Defense/Outposts, and the NSEA Protector) without overlapping them -- Elite Outposts covers the higher late-game tier specifically, and this Wave Defense guide covers the original team-based mode plus the recent Terran Empire encounters and Field Repair ability, distinct from the solo variant already on site.
ADDED
New guide: Exocomps -- the time-limited Galaxy/Station/Combat/Wildcard consumable-boost system and its stacking rules.
New guide: Elite Solo Outposts -- the harder, higher-value late-game tier of the Outpost loop, its three hostile types, and the Sisko-shard Refinery rewards.
New guide: The Signal Observatory -- the Ops 51+ building driving V'Ger Challenge Track and FKR progression.
New guide: Combat basics -- reading System-view target types, scanning and attacking, and exactly when PvP and Station Combat vulnerability actually start.
New guide: Away Teams -- sending spare officers on assignments, rarity/cost tiers, the 48-node research tree, and how officer traits drive success chance.
New guide: Wave Defense -- the original 5-player Section 31 mode (distinct from Solo Wave Defense), plus the new Terran Empire encounters and Field Repair ability.
New guide: The Mirror Universe -- Entry Vouchers, Rift Keys, raw/Liquid Trellium, and the no-protected-cargo risk, with an official developer video embedded.
v2.42.0
MINOR
7 Aug 2026
Research pages: real per-level cost, time and effect strength
Research pages showed max level and the level-1 requirements, but nothing about what levels 2 and up actually cost, how long they take, or how strong the effect gets as you go -- a documented, deliberately-unresolved gap from earlier this session. Same fix as buildings' "Upgrade Cost by Level" table (v2.41.0): the per-entity detail endpoint (research/{id}.json) has research time, hard-currency cost, resource cost and the effect-value progression for every level, which the bulk endpoint never carried. Backfilling all ~2,578 research nodes now via a resumable importer; nodes fill in as it completes, same as the building rollout did.
ADDED
Research pages now show a "Research Cost by Level" table: time, hard-currency cost, resource cost (linked to Materials & Resources) and the effect value at every level.
v2.41.4
PATCH
7 Aug 2026
Officer rank-up rewards now link to the resources they cost
Officer detail pages list what each rank-up costs and rewards (currencies like Independent Credits, badges like Command Badge), but those names were plain text -- unlike ship build costs, mission rewards, system mining nodes, hostile drops and research costs, which all link to their /resources page since the Materials & Resources glossary shipped. Flagged in the last QA round as a real, fixable gap: every non-empty currency/badge name matches a real resource name. Wired up the same cross-link treatment -- officer rank rewards now resolve to /resources/{slug} the same way the others do.
CHANGED
Officer rank-up reward currencies and badges (e.g. Independent Credits, Command Badge) now link to their resource detail page.
v2.41.3
PATCH
7 Aug 2026
QA audit: leftover Unity rich-text markup cleaned up site-wide
Independent QA pass over everything shipped in the last few releases (ships, hostiles, systems, buildings, the Materials & Resources glossary). Found unstripped Unity rich-text tags (<color=...>, <b>, <i>, <link=...>) and raw HTML entities surfacing as literal text in several places the existing cleanup pass had not reached: 12 resource names, 2 resource descriptions, 13 hostile names, 42 system names, 2 building descriptions, 792 building per-level stat names, 12 officer rank-up rewards, 3 ship specialty blurbs, and 16 mission objective descriptions -- 895 rows total. All corrected in place; the underlying importers were also fixed so this cannot recur on the next data refresh. Everything else audited (image links, resource cross-links, the ship tier/level upgrade calculator, docs row-count claims) checked out clean.
FIXED
Resource, hostile, system and building names/descriptions no longer show literal <color=...>/<b>/<i>/<link=...> tags or raw numeric HTML entities.
Building per-level stat tables (e.g. Signal Observatory's Challenge Track columns) no longer show markup in the column headers.
Officer rank-up rewards, ship specialty text and mission objective descriptions cleaned of the same leftover markup.
v2.41.2
PATCH
7 Aug 2026
Three new guides, one updated: Officers, USS Athena, and station safety
Helpshift help-center coverage sweep: cross-referenced all sections against research/_registry/helpshift_processed.json and found three sections never assigned to a merge agent -- Officers, "Previously on STFC," and "Tricorder check (start-up kit)." Most of the 47-article Officers section is a repetitive per-crew shard-farming reference better suited to a future database column than a guide, but its "Officers Guide" overview article had real, entirely uncovered mechanics content (Below Deck Abilities, Captain's Maneuvers vs Officer Abilities, trait tiers, Officer Laurels). The USS Athena and a new Fleet Commander (Benjamin Sisko) were both real, unpublished ships/mechanics found in "Previously on STFC" -- the Ra'Ul Reaver from the same section turned out to already have a full, better-sourced guide from the official announcement. Peace Shields, Ceasefire and Station Combat (from "Tricorder check") merged into one new-player defense guide.
ADDED
New guide: Officers explained -- terms, Below Deck Abilities, promotion, traits and Officer Laurels.
New guide: USS Athena, the Venari Ral specialist and Academy support ship.
New guide: Station safety -- Peace Shields, Ceasefire, and how Station Combat actually works.
Fleet Commanders guide gains a fourth profile: Benjamin Sisko, an Outpost-Combat and economy hybrid commander.
FIXED
import/add_manual_guide.py's image copy path silently zeroed out a file when the source and destination were the same path (re-publishing a guide with --unlock over its own already-downloaded images) -- fixed to read-before-write.
v2.41.0
MINOR
7 Aug 2026
Building pages: real upgrade cost and build time
What it costs to build or upgrade a starbase building, and how long it takes, has been an explicitly unresolved gap since early this session -- stfc.space shows it, but no bulk data.stfc.space endpoint has it. Same fix as ships/hostiles/systems/missions/resources earlier today: a per-entity detail endpoint exists (building/{id}.json) with the real per-level cost and build time. All 109 buildings now have it.
ADDED
Building pages now show an "Upgrade Cost by Level" table: build time and resource cost (linked to Materials & Resources) for every level.
v2.40.0
MINOR
7 Aug 2026
Materials & Resources: what every item on the site actually does
Every ship cost, mission reward, mine and hostile drop on the site named a resource with zero explanation -- what is a Contraband Chip, an Eclipse Heist Token, a Command Badge? stfc.space's own translation data (the same materials.json already used for resource names) carries an official resource_description for 2662 of 2697 resources -- what it is, how you earn it, what it's for. New database section with search and rarity filtering, and every resource mention elsewhere on the site (ship build costs, the ship upgrade calculator, mission rewards, system mines and entry costs, hostile drops, research reputation requirements) now links to it.
ADDED
New "Materials & Resources" database section: every currency, material, badge and token, searchable by name and filterable by rarity, each with its official in-game description and (where applicable) which ships need it, which missions reward it, which systems mine it and which hostiles drop it.
Resource names are now clickable links wherever they already appeared: ship build costs (including the tier/level upgrade calculator), mission rewards, system mining nodes and entry costs, hostile drops, and research reputation requirements.
FIXED
Fixed 36 hostile/system names showing a literal "💀" instead of the skull emoji they were supposed to display, and one hostile detail section that hotlinked directly to stfc.space's CDN instead of the site's own hosted images.
v2.39.0
MINOR
7 Aug 2026
Systems and missions get the same per-entity detail treatment
Systems and missions were still built from stfc.space's thin bulk summary files. Both also have per-entity detail endpoints: system/{id}.json carries real per-node mining data (resource, size, rate, count -- not just "this resource exists somewhere"), planets, player-structure plots and entry costs; mission/{id}.json carries the objective list and the mission chain (what unlocks this, what it leads to). System pages are rebuilt around this; the mining filter now checks real per-node data instead of two loosely related facts glued together, and shows real counts and max sizes per resource. Mission pages gain an objectives list and a chain graph.
ADDED
System pages: mining nodes grouped by resource with size/rate/count, housing (player-structure plots), hostiles here, missions here, planets, entry cost, coordinates -- all with real per-node data instead of flattened summaries.
Systems filter: mining resource options now show real system counts and max node size, and the min-size filter is scoped to the resources you actually selected instead of checking an unrelated node.
Mission pages: an objectives list, and a chain graph showing what unlocks a mission and what it leads to.
v2.38.1
PATCH
7 Aug 2026
Resource icons: DB rows were live, image files weren't
resources.image_path was already populated for 2680 resources (from a subagent's work), but the actual image files never made it into a commit before that agent hit the account's spend limit -- so every resource icon referenced from the v2.38.0 ship upgrade calculator was a live 404. The files exist on disk; this just gets them into git.
FIXED
Resource icons (build/repair/scrap costs on ship pages, and anywhere else resources.image_path is used) now actually resolve instead of 404ing.
v2.38.0
MINOR
7 Aug 2026
Ship pages get an interactive tier/level upgrade calculator
Earlier this session, ship per-tier combat stats and an interactive upgrade slider were investigated and declared impossible -- but that conclusion only checked stfc.space's bulk ship/summary.json. It also has a per-ship detail endpoint (ship/{id}.json) with a full tiers[]/levels[] breakdown: every component's stats, and its build/repair/scrap cost, at every tier, plus XP/shield/health at every level. All 115 stfc.space ships now carry this. Ship pages get a live slider: pick a tier and level range and every stat (grouped into Attack / Defense-Health / Utility) and cost list recomputes instantly, client-side, from data embedded once in the page -- no reload, no request per move.
ADDED
Ship pages now have an "Upgrade Calculator": a tier-range and level-range slider showing live Attack / Defense-Health / Utility stats and the build/repair/scrap resource cost for the range you pick.
FIXED
A variable name collision in the ship detail route meant the ship's own top-line "Build Cost" row could silently render blank -- fixed alongside the calculator work.
v2.37.0
MINOR
7 Aug 2026
Hostile detail pages: real weapons, firing pattern and power breakdown
Hostile pages only ever showed the same thin summary data (class, level range, strength range, a flattened drop list) that the whole site was originally built from. data.stfc.space also has a per-hostile detail endpoint with the full combat breakdown stfc.space itself shows -- per-weapon stats, a precomputed Power/Attack/Defense/Health split, and base XP -- fetched and verified field-for-field against a live page before it went anywhere near the database. All 407 hostiles now carry this detail, snapshotted at their highest encountered level and labelled as such.
ADDED
Rebuilt hostile detail pages with a full per-weapon stats table, a computed firing-pattern grid (which weapon fires on which round), the Power/Attack/Defense/Health breakdown exactly as stfc.space's own database computes it, and drop icons for loot.
"Found in" now shows each system's level and warp distance, not just its name.
v2.36.3
PATCH
7 Aug 2026
New guide: Galactic Anomalies, the tiered late-game system modifiers
The site had nothing on Galactic Anomalies -- the rotating, per-system buffs and penalties Update 92 introduced and Update 93 expanded to four types across G6/G7 FKR and Assimilated space. Built from the official Update 93 patch notes for every tier and percentage, with a community walkthrough (Rev Deuce) embedded for the crewing trade-off it creates against Disrupted Energy Shields.
ADDED
New guide: what each of the four Galactic Anomaly types does, its full tier table, and how to track what is currently active.
v2.36.2
PATCH
6 Aug 2026
Merged a duplicate guide
QA found "Ops 39 to 40: what the wall is made of now" and "Update 93: the Ops 39 wall is now a research gate" were near-duplicates from the same source post, processed independently by two concurrent sessions. The narrower guide is retired in favour of the fuller one, which covers everything it did plus more (Elite Assassin counters, Battle Pass changes, the Raided state).
FIXED
The retired guide URL now redirects (301) to the guide that replaces it instead of 404ing.
v2.36.1
PATCH
7 Aug 2026
Forbidden Tech now shows what each item is for
forbidden_tech.class had been empty since the table was designed -- docs/database-schema.md listed it as a dead end, "no name-mapping for the type/subtype enums." Re-checked stfc.space's own translations/en/forbidden_tech.json and found forbidden_tech_subtype_name, a category the earlier pass missed: subtype (1-8) resolves cleanly to MINING/EVASION/DEFENSE/ARMADAS/STATION/OFFENSE/HOSTILES/EXPLORATION for all 59 real items.
FIXED
Every Forbidden/Chaos Tech item now shows its CLASS (what it's built for) on both the list and detail page.
v2.36.0
MINOR
6 Aug 2026
Missions now show Officer Shard rewards
mission/summary.json carries 7 reward "type" values but the importer only ever kept type 3 (resources) -- 21% of all reward line items were silently dropped. Checked each remaining type against every known entity id space (migration 042): type 11 resolves cleanly against officers (762/772 rows, 98.7%) as an Officer Shard reward. The rest (types 1/5/6/8/12) don't match any known id space and stay unimported rather than guessed.
ADDED
Mission pages now show an "Officer Shard Reward" section, linking to the officer, wherever the source data has one (751 missions).
v2.35.0
MINOR
6 Aug 2026
17 new guides: Alliances, Armadas, Events, and Spock's Wisdom
Merged Scopely's official Helpshift help-center articles from the Alliances, Armadas, Events, and "Spock's Wisdom" (common questions) categories into 17 original guides. The publishing agent finished writing every guide and pushing its images before hitting a session limit partway through its own verification pass, so this release closes out the batch: registry entries, changelog, and a live-image spot check.
ADDED
New guides on alliance play: "Alliances: help, the Starbase, and the Arena", "Armadas: joining, targets, directives, and rewards", "Advanced Armada types: Xindi, Krenim, Species 8472, G6, and beyond", and "Alliance-wide event activities: Tournaments and the Surge".
New guides on events: "How events work: scoring, rewards, and the Battle Pass", "Server-wide arcs: Incursions, invasions, and Flashpoint events", "New player and returning player programs", and "Late-game solo PvE: Wave Defense, Outposts, and Daily Challenges".
Nine new "common questions" guides: new-player practical FAQ, Deep Space/Delta Quadrant/the Veil, Server Ascension and the G4-G7 power climb, fighting the Borg (Tactical Probes/Nanoprobes/Transwarp Cells), Fleet Commanders explained, warp path unlocks, Isolytic damage/Hazards/Artifacts, endgame hostile threats, the Syndicate/Forbidden Tech/Chaos Tech equipment ladder, and Priority One Away Team Assignments.
v2.34.1
PATCH
6 Aug 2026
Guide source attribution and video embeds now render
Every guide already carried a source_ref and (where found) a video_embed_url in the database, but templates/guides/detail.php only ever read them into the invisible JSON-LD block. The visible "Sourced from" footer link and embedded YouTube player are now on the page, so every Helpshift-merge guide shipped since v2.32 shows where its information came from.
FIXED
Guide pages now show a "Sourced from" attribution link and, where a source video exists, an embedded player.
v2.34.0
MINOR
6 Aug 2026
34 new guides: ships and crew combos
Merged all 48 of Scopely's official Helpshift help-center articles from the Ships and Crew & Ship combos categories into 34 original guides — ship mechanics, a single Shipyard 1-80 unlock-order reference instead of seven near-duplicate pages, 27 individual ship spotlights, and one merged crew-combos-by-situation guide.
ADDED
New guide: "Ship basics: building, docking, and moving your fleet" — ship types, blueprints, hangar capacity, drydocks, and warp.
New guide: "Ship unlock order: what builds at every Shipyard level" — merges the seven separate "Shipyard level N-M" articles into one reference with a section per range.
New guides on ship mechanics: the Scrapyard, Refits (skins and projectiles), Ship Cloaking, and the Kir'shara artifact's multi-target queue.
27 individual ship spotlight guides, from early ships like the Botany Bay and Vi'dar through the late-game roster: USS Titan-A, USS Voyager, the SS Revenant, USS Relativity, GS-31, USS Reliant, the U.S.S. Vengeance, the Borg Sphere, and more.
New guide: "Crew & ship combos: what to fly for every situation" — merges the six separate "For Armadas / PvP / Base Raids / TC / Mining / PvE" articles into one guide with a section per situation.
v2.33.0
MINOR
6 Aug 2026
Five new guides: the factions, Territory Capture, and your station
Merged 35 of Scopely's official Helpshift help-center articles into five original guides, rather than 35 thin ones — the three founding factions and their shared reputation ladder, the seven newer factions, Territory Capture and the Isogen Refinery, and the station's core and late-game buildings.
ADDED
New guide: "Federation, Klingon and Romulan: the Big Three factions" — the shared 35-tier reputation ladder, Faction Locks, and the cross-wired Scout/Encrypted-Message exchange between the three.
New guide: "Beyond the Big Three" — Rogue, Bajoran, Ex-Borg, Terran Empire, Augment, Section 31 and Maverick, each gated by its own Ops level and building.
New guide: "Territory Capture: zones, Takeovers, and where to find Isogen" — zones and Takeover scoring, the Continuum Consulate, and every current source of Raw Isogen, cross-checked against the systems already on the site.
New guide: "Your Station: the core buildings and what they do" — Refinery, War Room, Holodeck, Treasury, Mess Hall, Artifact Gallery and parallel build/research/repair queues.
New guide: "Special station buildings: the late-game spotlight structures" — DTI Headquarters, District 56, Independent Archives, Nova Squadron, the Transogen Forge, Recon Locus and Starfleet Academy: Remote Campus.
v2.32.0
MINOR
6 Aug 2026
Hostiles now show Scout and Outpost type
The datamined hostile data flags 11 of 407 hostile families as Scouts or Outposts (checked consistent across every raw instance of a family before trusting it). Both now show as a TYPE row on the hostile page and a marker in the hostiles list.
ADDED
Hostile pages show TYPE (Scout or Outpost) when the datamined data flags it — 4 Scout families, 7 Outpost families.
v2.31.0
MINOR
6 Aug 2026
Systems: regional space, planets, mineable and galaxy coordinates
The datamined system data carried five fields the importer never read: whether a system is regional space, whether it has planets, whether it has any mineable node at all, and its galaxy map coordinates. All five are now stored and usable — three as new /systems filter toggles, all five shown on every system page.
ADDED
Three new /systems filter toggles: Regional Space, Has Planets, Mineable.
Every system page now shows its galaxy map coordinates alongside the existing level/warp/faction stats.
v2.30.0
MINOR
6 Aug 2026
Research now links both ways to the ships and buildings that gate it
A research node requiring a specific building or ship showed that as plain text with no link. Ship and building pages now also show which research nodes they gate, closing the loop the other three research relationships (prerequisites, unlocks, ship-build-requirements) already had. Also cleaned up 158 names/descriptions across research, hostiles, systems and buildings that were showing literal Unity markup like "<color=#fac710>" instead of rendering as plain text.
CHANGED
Research pages: "Requires Building" and "Requires Ship" are now clickable links to the building/ship page, matching the existing Requires Research / Unlocks links.
Ship and building pages gained a "Gates Research" section listing the research nodes that require them.
FIXED
Removed literal Unity rich-text markup ("<color=#...>...</color>") left over from import in 70 research node names, 13 hostile names, 66 system names and 9 building descriptions — it was rendering as visible garbage text instead of being interpreted as formatting.
v2.29.0
MINOR
6 Aug 2026
25 more factions were being mislabeled Independent
A hardcoded 11-faction list (the major playable ones) was being used for every faction reference on the site. Ships, systems and missions belonging to any of the other 25 real factions — Dominion, Xindi, Borg, Q-Continuum, Breen, Krenim Imperium, Transogen and more — were silently falling back to "Independent". 178 systems alone are affected.
FIXED
Faction resolution now covers all 36 real factions instead of an 11-entry hardcoded list. Systems, ships and missions show their real faction — Dominion, Xindi, Borg, Q-Continuum, Breen, Krenim Imperium, Transogen, Exiles and others, previously all mislabeled Independent.
v2.28.0
MINOR
6 Aug 2026
Research trees: 2,029 nodes were missing their tree entirely
A hardcoded 3-tree lookup (Combat, Galaxy, Station) left 79% of research nodes with no tree at all. The game actually has 56 trees — Starships, Ascension, Away Teams, Artifact, Mirror, and dozens more — all resolvable from the source data. Also fixes a badge-visibility bug this surfaced: card badges without an explicit colour class rendered as dark text on a dark image, effectively invisible.
FIXED
Research nodes now show their real tree — 2,576 of 2,578 resolve, up from 549. The 3-tree hardcoded list is gone in favour of resolving every node's actual tree from the source data.
Card badges without an explicit colour (research tree names, building Ops level) rendered as dark text with no background, nearly invisible against the thumbnail. Now have a readable default style.
v2.27.1
PATCH
6 Aug 2026
Wide tables no longer lose columns on mobile
Every table on the site clipped its rightmost columns off-screen on narrow phones instead of scrolling to them — data was there, just unreachable. Fixed site-wide.
FIXED
Tables wider than the screen now scroll horizontally instead of silently clipping columns. Affected every table on the site, most noticeably Hostiles and the new building stats-by-level table.
v2.27.0
MINOR
6 Aug 2026
Hostiles: colour-coded class badges
Hostiles have no in-game artwork available (checked — no art_id, no CDN entry for any hostile), so the class column is now a colour-coded badge matching the class-triangle explanation above the table, instead of plain text.
CHANGED
Hostile class now shows as a coloured badge (cyan Interceptor, amber Battleship, green Explorer) so the class triangle is scannable at a glance.
v2.26.0
MINOR
6 Aug 2026
Search now covers buildings, research, hostiles, missions and forbidden tech
Site search only ever looked at officers, ships, guides, crews and systems. Five sections that have existed in the database for a while — some since the very first import — were never searchable.
FIXED
Search now includes buildings, research nodes, hostiles, missions and Forbidden & Chaos Tech.
v2.25.0
MINOR
6 Aug 2026
The home page finally links to everything
Buildings, Forbidden & Chaos Tech, Missions, Syndicate & Emerald Chain and PVP Bands existed on the site but were never linked from the home page — the only way in was the MORE menu. The Knowledge Portals grid now covers all twelve sections, with a real thumbnail wherever one exists.
ADDED
Home page Knowledge Portals now includes Buildings, Forbidden & Chaos Tech, Missions, Syndicate & Emerald Chain and PVP Bands, each with a live entry count.
v2.24.0
MINOR
6 Aug 2026
Missions linked to where you actually pick them up
Mission pages now say which system you get them from, and system pages list the missions available there — 845 missions cross-linked to 1,453 (mission, system) pairs. Also fixes a recurring migration footgun for good: a semicolon inside a migration comment could break the whole file with a confusing error nowhere near the actual typo.
ADDED
Mission pages show "Picked up in", linking to the system(s) where the mission is available.
System pages show "Missions available", the reverse lookup.
v2.23.0
MINOR
6 Aug 2026
Real images across the database, and a full systems filter
The biggest visual update since launch. Research, buildings and Forbidden/Chaos Tech now show real thumbnails from the game — 2,703 images across three sections that were plain text before. Buildings gained a full per-level stat table (30,690 data points). And Systems now has a real filter: name, level, warp, faction, mining resources, hostiles present, hazards, wave defense, surge systems, outposts and player containers.
ADDED
Research (2,574/2,578), Buildings (70/109) and Forbidden & Chaos Tech (59/59) now show real thumbnails, on both the list and detail pages.
Building pages now show a full stats-by-level table — every stat the building provides, at every level it can reach (30,690 values total), the same numbers stfc.space itself displays.
Systems can now be filtered by name, level, warp distance, faction, mining resources (multi-select), hostiles present (multi-select), minimum node size, hazards, hazard level, wave defense, surge systems, outposts and player containers.
Forbidden & Chaos Tech now shows its max upgrade tier.
v2.22.0
MINOR
6 Aug 2026
New: PVP Bands
A new database section — PVP matchmaking bands. At your level, the range of opponents you can be matched against, shown as a visual range bar rather than a plain table.
ADDED
PVP Bands: all 80 levels with their opponent range, each shown as a bar positioned against the full 1-80 spread.
v2.21.0
MINOR
6 Aug 2026
Research: ship-tier and reputation requirements
Two more research requirement types resolved: 146 nodes need a specific ship at a specific tier, and 109 need a faction reputation threshold. Both were sitting in the source data unread.
ADDED
Research pages show "Requires ship" (with the tier) and "Requires reputation" (with the points threshold and faction) where they apply.
v2.20.0
MINOR
6 Aug 2026
The research tree is now an actual tree
Research nodes previously stood alone — no page said what unlocked them or what they led to. Each node now shows the building it requires, which other research it depends on, and what it unlocks in turn, all linked, so you can trace a path through the tree instead of browsing a flat list.
ADDED
Research pages show "Requires research" (prerequisites) and "Unlocks" (what depends on this node), both linked, plus the specific building and level a node requires.
v2.19.0
MINOR
6 Aug 2026
Every hostile now says where to find it
Hostile and system pages are now cross-linked: a hostile page lists the systems it appears in, and a system page lists which hostiles you will meet there. This was hand-transcribed for one hostile in a guide last round — it now works generically for all 407.
ADDED
Hostile pages show a "Found in" list of systems, each linked, capped at 15 with a count of any more.
System pages show a "Hostiles here" list for the same reason, in reverse.
v2.18.0
MINOR
6 Aug 2026
Systems tagged for missions, outposts and Wave Defense
Three more system flags that were sitting unread in the source data: whether a system has missions to run, whether it can be claimed as an outpost, and whether it participates in Wave Defense-style events. Each answers a real "should I go here?" question.
ADDED
Systems now show tags for Missions, Outpost and Wave Defense where they apply — 550, 86 and 279 systems respectively.
v2.17.0
MINOR
6 Aug 2026
Some ships are locked behind research, and now say so
23 ships need a specific research node unlocked before they can be built at all, not just a drydock level. That requirement was in the source data from day one but the importer only recognised the other kind of requirement (a building level) and silently dropped this one. Those ships now show exactly which research unlocks them, linked straight to the node.
ADDED
Ship pages now show a "Research required" notice when the ship needs a specific research node unlocked, linking straight to that node.
FIXED
ship_research_requirements has existed as an empty table since the schema was designed. The importer only ever recognised BuildingLevel build requirements and silently ignored ResearchLevel ones, which affects 23 ships.
v2.16.0
MINOR
6 Aug 2026
Systems show how far away they are
Warp distance is the first thing you need to know about a system — it decides whether you can reach it at all. It was in the source data all along and never imported. All 2,596 systems now show it, along with deep space and hazard flags.
ADDED
Systems now show their warp distance, in the list and on each system page.
System pages flag deep space systems and show a hazard level where the system has one.
v2.15.0
MINOR
6 Aug 2026
Research nodes explain what they do
All 2,578 research nodes were listed by name and maximum level only — nothing on the page said what any of them actually did. They now carry the in-game description and the Operations level that reveals them, and the list is ordered so it reads in progression order.
ADDED
Research nodes now show their in-game description (2,312 of 2,578 have one) and the Operations level that unlocks them.
CHANGED
The research list is ordered by unlock level within each tree instead of alphabetically, so it reads in the order you can actually take the nodes.
v2.14.0
MINOR
6 Aug 2026
The Syndicate ladder is real data — all 65 tiers
The Syndicate page showed five invented rows split across two made-up "tracks". The real thing is a single 65-tier loyalty ladder, and each tier now shows the exact points threshold and which permanent buff it unlocks.
CHANGED
Syndicate tiers replaced with the real ladder: 65 tiers from 0 points up to 280 million, each with its points band, the buff it unlocks and how many reward crates it pays.
The table now says "Points needed" instead of "Levels", because tiers are gated on Syndicate points, not on your Operations level.
v2.13.0
MINOR
6 Aug 2026
Finished events are archived instead of disappearing
Events that have ended were removed from the calendar in 2.8.1 so they could not headline the forecast, but that left their pages reachable only by direct link. The Event Calendar now ends with a "Recently ended" table, so past events stay findable without cluttering what is live.
ADDED
A "Recently ended" table at the bottom of the Event Calendar, listing the last 40 finished events with their type and end date. Useful because most of these run again.
v2.12.0
MINOR
6 Aug 2026
Hostiles have names, strength and drop lists
The last section still showing placeholder names is fixed. All 407 hostiles now show their real name — Orion Slaver, Nausicaan Outlaw, Pakled Thief — along with the strength range you will face and what they drop.
ADDED
Hostiles now show a strength range, the same number the game shows you before you engage, so you can tell at a glance whether a target is worth attacking.
Each hostile lists what it drops, so you can go looking for a specific material instead of guessing.
FIXED
Hostiles were listed as "Hostile 10001" and similar. All 407 now carry their real name. Omega variants are kept separate from their standard counterparts instead of being merged into one entry.
v2.11.1
PATCH
6 Aug 2026
Removed four unverified guides
The Guides section launched with six articles carried over from the design prototype — placeholder text that read like real strategy advice. Two have been rewritten from sourced material. The remaining four are removed rather than left standing, because nothing in the game data or any current source backs up what they claimed.
REMOVED
Removed "F2P to Ops 34 in Six Months", "The Franklin Loop", "Dual Faction Grinding" and "Scrapping ROI". These were prototype example text, not researched guides. The topics are worth covering and will come back once there is a real source behind them.
v2.11.0
MINOR
6 Aug 2026
Every officer now has their biography
All 278 officer pages had an empty "About this officer" section. They now carry the in-game biography — where the character comes from, what they did, and why they are on your crew — pulled from the game data and cleaned up for reading.
ADDED
Officer pages now show the character's in-game biography. The game data prefixes each one with a Class / Group / Faction header, which is stripped here because those already appear as badges further up the page.
v2.10.2
PATCH
6 Aug 2026
Two more prototype guides replaced with sourced ones
The Guides section shipped with six placeholder articles copied from the design prototype. Two more are now real: a starter guide to what each Operations level unlocks, built entirely from the game data, and a rewrite of the Ops 39 guide around the research gate that replaced the old resource wall in Update 93.1.
CHANGED
"Your first 20 Operations levels: what unlocks, and when" replaces prototype text with the real unlock order for every early building, read from the game files.
"Ops 39 to 40" rewritten around what actually blocks the jump now: Ascend Keys, the Rapid Ascension node and a server-side eligibility condition. Older camping advice describes a resource wall that no longer exists.
v2.10.1
PATCH
6 Aug 2026
Forbidden & Chaos Tech is real data now
The Forbidden Tech section had been showing five hand-written example rows from the design prototype. It now lists all 59 real augments with their rarity, what each buff does, and the in-game description including unlock and max values.
CHANGED
Forbidden & Chaos Tech replaced with the real set: 59 augments with rarity, buff summaries and full descriptions. Twelve internal prototype entries the game data carries but never ships are filtered out.
v2.10.0
MINOR
6 Aug 2026
Buildings, missions and resources finally have real names
Three parts of the database had been shipping placeholder text since launch: buildings were "Building #12", missions were empty entirely, and nearly every resource showed its internal key like "Resource_Parsteel". All three are fixed — 109 buildings, 4,127 missions and 2,667 resource names, all from the source data.
ADDED
Missions are on the site for the first time: 4,127 of them with their recommended level, warp distance, faction and rewards. This section had been empty since launch.
Buildings now have their real names and in-game descriptions, plus the Operations level that unlocks each one. The list is ordered by that unlock level, so it reads in the order you actually meet them.
FIXED
Resource names showed the game's internal key — "Resource_Parsteel", "RESOURCE_G3_CRYSTAL_R3" — everywhere they appeared: ship build costs, system mining lists and mission rewards. 2,667 of 2,697 now show their proper name.
The missions list showed a raw internal number in its Faction column instead of the faction name.
The buildings list was sorted by maximum level, which put buildings you cannot touch for months above the ones available on day one.
v2.9.0
MINOR
6 Aug 2026
Ship pages gained build data, and the Ra'Ul Reaver arrived
Ship pages now show how long a ship takes to build, how far it levels, and which drydock level it needs — three fields that were in the source data all along but never imported. The refresh that surfaced them also brought in the Ra'Ul Reaver, the Grade 6 Sigma raider from Update 93, plus a guide on how it actually works.
ADDED
Every ship page now shows Max Level, Build Time and the drydock level required to build it, alongside the blueprint count and max tier it already had.
The Ra'Ul Reaver is now in the database: the Epic Grade 6 Survey-hull raider released on 28 July, with its build cost, artwork and description.
New guide: "The Ra'Ul Reaver: raiding Sigma resources at G6 and G7" — what Sigma Feast and Matter Array actually do, why the Cargo Bay buffs you already have do nothing for it, and why the refinery is the real reason to upgrade.
FIXED
The importer's cache of stfc.space's game data never expired, so re-imports were replaying a copy from 4 July and reporting success. It now revalidates against the source. Refreshing against live data added one ship, 28 resources and 57 research nodes that had been missing since Update 93.
v2.8.2
PATCH
6 Aug 2026
First real guide, and the Alliance Tournaments return
The Guides section had been running on placeholder text copied from the design prototype since launch. It now has its first researched guide, covering the change that turns the jump to Operations 40 into a research gate. Alliance Tournaments, announced for August 10th, are on the calendar.
ADDED
New guide: "Update 93: the Ops 39 wall is now a research gate" — what Ascend Keys and the Ascension Research Tree mean if you are heading for Operations 40, why the wrong faction ship loses instantly against the new Elite Assassins, and where to find them.
Alliance Tournaments added to the event calendar for August 10th. Scopely announced the date but not a start time, end date or Ops range, so the event page says so rather than guessing.
v2.8.1
PATCH
6 Aug 2026
The event calendar shows events that are actually running
The Event Calendar and the home page were listing finished events alongside live ones, and because the calendar sorts soonest-ending first, the finished ones sorted to the top — the featured slot had been headlining a month-old arc labelled both "ACTIVE ARC" and "ENDED" at the same time. Both pages now only show events that are still running.
FIXED
The Event Calendar no longer lists events that have already ended, and can no longer feature one. Individual event pages stay reachable by link.
The home page's "Live now" panel had the same problem and picked its headline event without checking the end date.
CHANGED
Event calendar refreshed from stfc.space: nine current events for the Update 93 (IDIQ) arc, including the Ferengi Exchange Pass, Wave Defense Pass and the Mission Key Hunter series, each with its own artwork.
v2.8.0
MINOR
6 Aug 2026
Guides can show pictures, and there is finally a safe way to publish one
Guide pages now render a hero image and an optional screenshot with a caption under each section, instead of being walls of text. Behind the scenes, guides got the same locked-aware publishing script events already had, so writing one no longer risks being overwritten by the placeholder seeder.
ADDED
Guide pages now show their hero image. The image was already stored and already listed on the guides overview, but the detail page only ever put it in the page metadata — never on the page itself.
Each section of a guide can now carry its own screenshot with a caption, so a mechanic can be shown rather than only described. Sections without an image are unchanged.
CHANGED
Section images are capped at 520px tall and never stretched, so a tall promo image cannot push the rest of a guide off the screen.
v2.7.0
MINOR
6 Aug 2026
Beyond The Preset List: why a crew works, and situation filtering
Crew Library's "Beyond The Preset List" section now explains why each computer-generated crew scores the way it does, guesses more situations (including PvP) from the fuller officer ability text stfc.space provides, and actually respects the situation filter chips instead of always showing everything unfiltered.
ADDED
Each discovered crew now shows a short "why this works" explanation: the synergy relationship between the three officers, plus what each one actually contributes, in plain language.
The situation filter chips now also narrow "Beyond The Preset List", using the same unverified guess used for the situation tags shown on each card.
The situation guesser now recognizes PvP ("enemy player" / "player ship" wording), and tells apart "built to fly this ship class" from "built to fight this ship class" instead of only ever guessing one.
FIXED
The situation guesser was matching "station" as a plain substring, which also matched inside "reputation" — every reputation-boosting officer was being mistagged as good for Bases. Now uses whole-word matching.
v2.6.1
PATCH
6 Aug 2026
Officer page fixes: no-CM title/icon, synergy placement, rank names
Fixes three issues found on real officer pages right after 2.6.0 shipped: officers without a real Captain's Maneuver were missing their title and icon, the Synergy Bonus breakdown was separated from the Captain's Maneuver it belongs to, and Rank Bonus tables showed abbreviated R1-R5 instead of the real rank name.
FIXED
Officers with no real Captain's Maneuver (e.g. Andy Billups' "Abdicated") now show their real title and icon instead of nothing.
The Synergy Bonus breakdown now sits inside the Captain's Maneuver card instead of a separate header block.
Rank Bonus tables show the real rank name (Ensign I, Lieutenant JG II, ...) per row instead of an abbreviated R1-R5 header.
v2.6.0
MINOR
6 Aug 2026
Officer pages get ability titles, rank bonuses, and synergy officers
Officer detail pages are enriched from stfc.space's own officer database — ability titles and icons, per-rank bonus tables, a 3-way Synergy Bonus breakdown, extended rank rewards, per-trait level-up costs, and a Synergy Officers list, cross-checked against our existing data rather than blindly overwriting it.
ADDED
Every officer's Captain's Maneuver, Officer Ability, and Below Decks Ability now show their real title and icon above the description, plus a RANK BONUS table where the ability scales by rank.
The single Synergy Bonus badge is now a Command/Science/Engineering breakdown where that data is available.
The Ranks table now includes Officer XP and the currency/badge reward for each rank.
Traits show their per-level Merit cost to rank up, not just the trait name.
The "Best Bridge Pairings" section is now Synergy Officers, moved to the bottom of the page, showing the stacking bonus percentage next to each paired officer.
FIXED
Two officers named "Mara" and "Hugh"/"Culber" whose data was previously cross-contaminated by a stfc.space page-matching ambiguity now resolve to the correct rarity variant.
v2.5.0
MINOR
5 Aug 2026
Crew Library discovers crews beyond the preset list
Crew Library no longer stops at the curated preset matrix — it now searches the officers you actually own for strong combinations the preset list never covered, scored with the same strength formula.
ADDED
Beyond The Preset List — a new Crew Library section that builds genuinely new crews from your roster (not just the ~345 curated presets), ranked by the same strength index.
Each discovered crew gets a best-effort situation guess from officer ability text, clearly marked as unverified — never presented as the same kind of claim as the curated situation tags.
v2.4.0
MINOR
5 Aug 2026
Away Teams planner & profile hub
The Crew Builder gained a full Away Teams module and a real account layer: every mission from the ATA planning sheet is now scored against your roster, and your profile keeps avatar, KPIs and preferences in one place.
ADDED
Away Teams planner — 90 missions with live crit% per mission, a drag-free team builder and trait-XP advice ranked by crit gain per XP spent.
Profile menu with avatar picker (5 officer portraits + neutral silhouette), roster KPIs and three working preferences.
Deploy conflict warnings: the planner flags which bridge crews go offline while an away team is out.
CHANGED
Officer cards now show trait coverage next to combat stats, so away-team fit is readable at a glance.
FIXED
Trait XP costs above tier 9 were rounded down one step; now matched to the source table.
v2.3.0
MINOR
18 Jul 2026
Crew strength index
Pre-set crews are no longer an unordered list — every crew you can field is scored 0–100 and ranked, and the optimizer picks a hero crew per task with ranked alternates.
ADDED
Strength index built from officer quality × rank progress (45%), combined stats (25%) and synergy category (30%).
Optimizer screen: filter by task, get a hero crew plus ranked alternates and the exact upgrade that moves you up most.
CHANGED
Selection panels now follow the Officers › Pre-set lookup taxonomy instead of ad-hoc tags.
Officer portraits replaced initial badges across roster, crew cards and search results.
v2.2.1
PATCH
2 Jul 2026
Data refresh & mobile fixes
Ship and hostile tables re-synced with the current game build, plus a handful of layout repairs on narrow screens.
CHANGED
Hostile spawn tables and system levels refreshed for the latest ops bracket.
FIXED
Bottom tab bar overlapped long tables below 400px width.
Search chips wrapped off-screen on iOS Safari.
v2.2.0
MINOR
14 Jun 2026
Crew Builder beta
First public build of the Crew Builder: sign in, import your roster, and see which pre-set crews you can actually field.
ADDED
OAuth sign-in and account creation flow with roster import from your officer list.
Crew library matching — 349 pre-set crews checked against the officers you own.
CHANGED
CREW BUILDER promoted to the primary navigation bar.
v2.0.0
MAJOR
3 May 2026
Navigation rebuild
The wiki moved from a flat page list to a sectioned database with a More menu, a unified header and full-text search across every entry type.
ADDED
Full-text search across ships, guides, officers and events.
Research, Buildings and Forbidden & Chaos Tech sections.
REMOVED
Legacy per-faction landing pages — their content folded into Systems and Missions.
NEXT UP · UNRELEASED
Share a crew loadout as a link so alliance mates can copy it into their own roster.
Ship-aware optimizer: weigh crews against the hull you actually fly, not just the task.
Away-team scheduling — queue missions by duration so nothing sits idle overnight.