RELEASE NOTES
CHANGELOG
Everything that shipped to stfc.club, newest first. Versions follow semver — major for reworked navigation or data models, minor for new pages and features, patch for fixes and data refreshes.
v2.11.1
CURRENT BUILD
released 6 Aug 2026
Removed four unverified guides
ADDED
CHANGED
FIXED
REMOVED
v2.11.1
PATCH
6 Aug 2026
Removed four unverified guides
The Guides section launched with six articles carried over from the design prototype — placeholder text that read like real strategy advice. Two have been rewritten from sourced material. The remaining four are removed rather than left standing, because nothing in the game data or any current source backs up what they claimed.
REMOVED
Removed "F2P to Ops 34 in Six Months", "The Franklin Loop", "Dual Faction Grinding" and "Scrapping ROI". These were prototype example text, not researched guides. The topics are worth covering and will come back once there is a real source behind them.
v2.11.0
MINOR
6 Aug 2026
Every officer now has their biography
All 278 officer pages had an empty "About this officer" section. They now carry the in-game biography — where the character comes from, what they did, and why they are on your crew — pulled from the game data and cleaned up for reading.
ADDED
Officer pages now show the character's in-game biography. The game data prefixes each one with a Class / Group / Faction header, which is stripped here because those already appear as badges further up the page.
v2.10.2
PATCH
6 Aug 2026
Two more prototype guides replaced with sourced ones
The Guides section shipped with six placeholder articles copied from the design prototype. Two more are now real: a starter guide to what each Operations level unlocks, built entirely from the game data, and a rewrite of the Ops 39 guide around the research gate that replaced the old resource wall in Update 93.1.
CHANGED
"Your first 20 Operations levels: what unlocks, and when" replaces prototype text with the real unlock order for every early building, read from the game files.
"Ops 39 to 40" rewritten around what actually blocks the jump now: Ascend Keys, the Rapid Ascension node and a server-side eligibility condition. Older camping advice describes a resource wall that no longer exists.
v2.10.1
PATCH
6 Aug 2026
Forbidden & Chaos Tech is real data now
The Forbidden Tech section had been showing five hand-written example rows from the design prototype. It now lists all 59 real augments with their rarity, what each buff does, and the in-game description including unlock and max values.
CHANGED
Forbidden & Chaos Tech replaced with the real set: 59 augments with rarity, buff summaries and full descriptions. Twelve internal prototype entries the game data carries but never ships are filtered out.
v2.10.0
MINOR
6 Aug 2026
Buildings, missions and resources finally have real names
Three parts of the database had been shipping placeholder text since launch: buildings were "Building #12", missions were empty entirely, and nearly every resource showed its internal key like "Resource_Parsteel". All three are fixed — 109 buildings, 4,127 missions and 2,667 resource names, all from the source data.
ADDED
Missions are on the site for the first time: 4,127 of them with their recommended level, warp distance, faction and rewards. This section had been empty since launch.
Buildings now have their real names and in-game descriptions, plus the Operations level that unlocks each one. The list is ordered by that unlock level, so it reads in the order you actually meet them.
FIXED
Resource names showed the game's internal key — "Resource_Parsteel", "RESOURCE_G3_CRYSTAL_R3" — everywhere they appeared: ship build costs, system mining lists and mission rewards. 2,667 of 2,697 now show their proper name.
The missions list showed a raw internal number in its Faction column instead of the faction name.
The buildings list was sorted by maximum level, which put buildings you cannot touch for months above the ones available on day one.
v2.9.0
MINOR
6 Aug 2026
Ship pages gained build data, and the Ra'Ul Reaver arrived
Ship pages now show how long a ship takes to build, how far it levels, and which drydock level it needs — three fields that were in the source data all along but never imported. The refresh that surfaced them also brought in the Ra'Ul Reaver, the Grade 6 Sigma raider from Update 93, plus a guide on how it actually works.
ADDED
Every ship page now shows Max Level, Build Time and the drydock level required to build it, alongside the blueprint count and max tier it already had.
The Ra'Ul Reaver is now in the database: the Epic Grade 6 Survey-hull raider released on 28 July, with its build cost, artwork and description.
New guide: "The Ra'Ul Reaver: raiding Sigma resources at G6 and G7" — what Sigma Feast and Matter Array actually do, why the Cargo Bay buffs you already have do nothing for it, and why the refinery is the real reason to upgrade.
FIXED
The importer's cache of stfc.space's game data never expired, so re-imports were replaying a copy from 4 July and reporting success. It now revalidates against the source. Refreshing against live data added one ship, 28 resources and 57 research nodes that had been missing since Update 93.
v2.8.2
PATCH
6 Aug 2026
First real guide, and the Alliance Tournaments return
The Guides section had been running on placeholder text copied from the design prototype since launch. It now has its first researched guide, covering the change that turns the jump to Operations 40 into a research gate. Alliance Tournaments, announced for August 10th, are on the calendar.
ADDED
New guide: "Update 93: the Ops 39 wall is now a research gate" — what Ascend Keys and the Ascension Research Tree mean if you are heading for Operations 40, why the wrong faction ship loses instantly against the new Elite Assassins, and where to find them.
Alliance Tournaments added to the event calendar for August 10th. Scopely announced the date but not a start time, end date or Ops range, so the event page says so rather than guessing.
v2.8.1
PATCH
6 Aug 2026
The event calendar shows events that are actually running
The Event Calendar and the home page were listing finished events alongside live ones, and because the calendar sorts soonest-ending first, the finished ones sorted to the top — the featured slot had been headlining a month-old arc labelled both "ACTIVE ARC" and "ENDED" at the same time. Both pages now only show events that are still running.
FIXED
The Event Calendar no longer lists events that have already ended, and can no longer feature one. Individual event pages stay reachable by link.
The home page's "Live now" panel had the same problem and picked its headline event without checking the end date.
CHANGED
Event calendar refreshed from stfc.space: nine current events for the Update 93 (IDIQ) arc, including the Ferengi Exchange Pass, Wave Defense Pass and the Mission Key Hunter series, each with its own artwork.
v2.8.0
MINOR
6 Aug 2026
Guides can show pictures, and there is finally a safe way to publish one
Guide pages now render a hero image and an optional screenshot with a caption under each section, instead of being walls of text. Behind the scenes, guides got the same locked-aware publishing script events already had, so writing one no longer risks being overwritten by the placeholder seeder.
ADDED
Guide pages now show their hero image. The image was already stored and already listed on the guides overview, but the detail page only ever put it in the page metadata — never on the page itself.
Each section of a guide can now carry its own screenshot with a caption, so a mechanic can be shown rather than only described. Sections without an image are unchanged.
CHANGED
Section images are capped at 520px tall and never stretched, so a tall promo image cannot push the rest of a guide off the screen.
v2.7.0
MINOR
6 Aug 2026
Beyond The Preset List: why a crew works, and situation filtering
Crew Library's "Beyond The Preset List" section now explains why each computer-generated crew scores the way it does, guesses more situations (including PvP) from the fuller officer ability text stfc.space provides, and actually respects the situation filter chips instead of always showing everything unfiltered.
ADDED
Each discovered crew now shows a short "why this works" explanation: the synergy relationship between the three officers, plus what each one actually contributes, in plain language.
The situation filter chips now also narrow "Beyond The Preset List", using the same unverified guess used for the situation tags shown on each card.
The situation guesser now recognizes PvP ("enemy player" / "player ship" wording), and tells apart "built to fly this ship class" from "built to fight this ship class" instead of only ever guessing one.
FIXED
The situation guesser was matching "station" as a plain substring, which also matched inside "reputation" — every reputation-boosting officer was being mistagged as good for Bases. Now uses whole-word matching.
v2.6.1
PATCH
6 Aug 2026
Officer page fixes: no-CM title/icon, synergy placement, rank names
Fixes three issues found on real officer pages right after 2.6.0 shipped: officers without a real Captain's Maneuver were missing their title and icon, the Synergy Bonus breakdown was separated from the Captain's Maneuver it belongs to, and Rank Bonus tables showed abbreviated R1-R5 instead of the real rank name.
FIXED
Officers with no real Captain's Maneuver (e.g. Andy Billups' "Abdicated") now show their real title and icon instead of nothing.
The Synergy Bonus breakdown now sits inside the Captain's Maneuver card instead of a separate header block.
Rank Bonus tables show the real rank name (Ensign I, Lieutenant JG II, ...) per row instead of an abbreviated R1-R5 header.
v2.6.0
MINOR
6 Aug 2026
Officer pages get ability titles, rank bonuses, and synergy officers
Officer detail pages are enriched from stfc.space's own officer database — ability titles and icons, per-rank bonus tables, a 3-way Synergy Bonus breakdown, extended rank rewards, per-trait level-up costs, and a Synergy Officers list, cross-checked against our existing data rather than blindly overwriting it.
ADDED
Every officer's Captain's Maneuver, Officer Ability, and Below Decks Ability now show their real title and icon above the description, plus a RANK BONUS table where the ability scales by rank.
The single Synergy Bonus badge is now a Command/Science/Engineering breakdown where that data is available.
The Ranks table now includes Officer XP and the currency/badge reward for each rank.
Traits show their per-level Merit cost to rank up, not just the trait name.
The "Best Bridge Pairings" section is now Synergy Officers, moved to the bottom of the page, showing the stacking bonus percentage next to each paired officer.
FIXED
Two officers named "Mara" and "Hugh"/"Culber" whose data was previously cross-contaminated by a stfc.space page-matching ambiguity now resolve to the correct rarity variant.
v2.5.0
MINOR
5 Aug 2026
Crew Library discovers crews beyond the preset list
Crew Library no longer stops at the curated preset matrix — it now searches the officers you actually own for strong combinations the preset list never covered, scored with the same strength formula.
ADDED
Beyond The Preset List — a new Crew Library section that builds genuinely new crews from your roster (not just the ~345 curated presets), ranked by the same strength index.
Each discovered crew gets a best-effort situation guess from officer ability text, clearly marked as unverified — never presented as the same kind of claim as the curated situation tags.
v2.4.0
MINOR
5 Aug 2026
Away Teams planner & profile hub
The Crew Builder gained a full Away Teams module and a real account layer: every mission from the ATA planning sheet is now scored against your roster, and your profile keeps avatar, KPIs and preferences in one place.
ADDED
Away Teams planner — 90 missions with live crit% per mission, a drag-free team builder and trait-XP advice ranked by crit gain per XP spent.
Profile menu with avatar picker (5 officer portraits + neutral silhouette), roster KPIs and three working preferences.
Deploy conflict warnings: the planner flags which bridge crews go offline while an away team is out.
CHANGED
Officer cards now show trait coverage next to combat stats, so away-team fit is readable at a glance.
FIXED
Trait XP costs above tier 9 were rounded down one step; now matched to the source table.
v2.3.0
MINOR
18 Jul 2026
Crew strength index
Pre-set crews are no longer an unordered list — every crew you can field is scored 0–100 and ranked, and the optimizer picks a hero crew per task with ranked alternates.
ADDED
Strength index built from officer quality × rank progress (45%), combined stats (25%) and synergy category (30%).
Optimizer screen: filter by task, get a hero crew plus ranked alternates and the exact upgrade that moves you up most.
CHANGED
Selection panels now follow the Officers › Pre-set lookup taxonomy instead of ad-hoc tags.
Officer portraits replaced initial badges across roster, crew cards and search results.
v2.2.1
PATCH
2 Jul 2026
Data refresh & mobile fixes
Ship and hostile tables re-synced with the current game build, plus a handful of layout repairs on narrow screens.
CHANGED
Hostile spawn tables and system levels refreshed for the latest ops bracket.
FIXED
Bottom tab bar overlapped long tables below 400px width.
Search chips wrapped off-screen on iOS Safari.
v2.2.0
MINOR
14 Jun 2026
Crew Builder beta
First public build of the Crew Builder: sign in, import your roster, and see which pre-set crews you can actually field.
ADDED
OAuth sign-in and account creation flow with roster import from your officer list.
Crew library matching — 349 pre-set crews checked against the officers you own.
CHANGED
CREW BUILDER promoted to the primary navigation bar.
v2.0.0
MAJOR
3 May 2026
Navigation rebuild
The wiki moved from a flat page list to a sectioned database with a More menu, a unified header and full-text search across every entry type.
ADDED
Full-text search across ships, guides, officers and events.
Research, Buildings and Forbidden & Chaos Tech sections.
REMOVED
Legacy per-faction landing pages — their content folded into Systems and Missions.
NEXT UP · UNRELEASED
Share a crew loadout as a link so alliance mates can copy it into their own roster.
Ship-aware optimizer: weigh crews against the hull you actually fly, not just the task.
Away-team scheduling — queue missions by duration so nothing sits idle overnight.