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PROGRESSION · COMBAT · ECONOMY
GUIDES
COMBAT
Fleet Commanders, explained: Command Center, Active Abilities, Lorca, Khan, and Sisko
MID GAME · 3 min read
ECONOMY
Priority One Away Team Assignments
MID GAME · 1 min read
ECONOMY
Syndicate, Forbidden Tech, and Chaos Tech: your ship's equipment ladder
LATE GAME · 3 min read
COMBAT
Isolytic damage, Hazards, and the Artifact system
LATE GAME · 3 min read
COMBAT
What's hunting you at the endgame: Silent Hostiles, Apex Raiders, and more
LATE GAME · 3 min read
PROGRESSION
Warp path unlocks: which mission opens which route
MID GAME · 2 min read
PROGRESSION
Server Ascension and the G4-G7 power climb
CORNERSTONE · 3 min read
COMBAT
Fighting the Borg: Tactical Probes, Nanoprobes, and Transwarp Cells
MID GAME · 1 min read
PROGRESSION
Deep Space, the Delta Quadrant, and the Veil: STFC's frontier regions
LATE GAME · 2 min read
PROGRESSION
New player FAQ: the practical stuff nobody explains
EARLY GAME · 4 min read
COMBAT
Vi'dar Talios: the upgraded Borg counter-ship
MID GAME · 1 min read
COMBAT
USS Voyager: exploring the Delta Quadrant for Artifacts
MID GAME · 1 min read
COMBAT
Vi'dar: your first dedicated Borg-hunting ship
MID GAME · 1 min read
COMBAT
USS Titan-A: fortifying your whole fleet
MID GAME · 2 min read
COMBAT
U.S.S. Vengeance: the game's first Legendary ship
LATE GAME · 1 min read
COMBAT
USS Reliant: the Augment Exile farming engine
LATE GAME · 1 min read
COMBAT
USS Relativity: countering the Krenim's temporal tricks
LATE GAME · 1 min read
COMBAT
USS Discovery: the Summoning ability, explained
MID GAME · 1 min read
COMBAT
U.S.S. Excelsior: fleet-wide support against V'ger
LATE GAME · 1 min read
COMBAT
USS Defiant: Starfleet's purpose-built warship
MID GAME · 1 min read
COMBAT
USS Cerritos: the fleet-wide support ship
MID GAME · 1 min read
COMBAT
USS Dauntless: automatic hostile hunting
LATE GAME · 1 min read
COMBAT
The Stella: Harry Mudd's scrap-and-rebuild raider
MID GAME · 1 min read
COMBAT
The Vindicator: the tank built to soak Armadas
LATE GAME · 1 min read
PROGRESSION
Ship unlock order: what builds at every Shipyard level
CORNERSTONE · 4 min read
COMBAT
SS Revenant: the ship that evolves as you scrap it
LATE GAME · 1 min read
COMBAT
Ship Refits: skins and projectiles that also boost your stats
MID GAME · 1 min read
COMBAT
Ship Cloaking: going invisible in Star Trek Fleet Command
MID GAME · 1 min read
COMBAT
Serene Squall: mining Epic Transogen safely
MID GAME · 1 min read
PROGRESSION
Ship basics: building, docking, and moving your fleet
EARLY GAME · 2 min read
COMBAT
NSEA Protector: your ticket into the Mirror Universe
MID GAME · 1 min read
ECONOMY
The Scrapyard: turning old ships into upgrade materials
MID GAME · 1 min read
COMBAT
Mantis: hunting the Actian threat
MID GAME · 1 min read
COMBAT
The Monaveen: risk-vs-reward loot farming
MID GAME · 1 min read
COMBAT
The Kir'shara artifact: queuing up multiple hostiles
MID GAME · 1 min read
COMBAT
Gorn Eviscerator: opening portals for your whole Alliance
MID GAME · 1 min read
COMBAT
GS-31: Section 31's garbage-scow-in-disguise
LATE GAME · 1 min read
COMBAT
Franklin-A: upgrading your Franklin for Swarm hunting
MID GAME · 1 min read
COMBAT
D'Vor Feesha: the Ferengi Latinum mining upgrade
MID GAME · 1 min read
COMBAT
Enterprise NX-01: hunting the Xindi threat
MID GAME · 1 min read
COMBAT
Botany Bay: the Augment faction's mining backbone
EARLY GAME · 1 min read
COMBAT
Crew & ship combos: what to fly for every situation
MID GAME · 7 min read
COMBAT
Amalgam: the survey ship built to out-raid your cargo hold
MID GAME · 1 min read
COMBAT
Borg Sphere: a progression system of its own
LATE GAME · 2 min read
ALLIANCES
Alliance-wide event activities: Tournaments and the Surge
MID GAME · 1 min read
COMBAT
Late-game solo PvE: Wave Defense, Outposts, and Daily Challenges
LATE GAME · 2 min read
PROGRESSION
New player and returning player programs
EARLY GAME · 2 min read
PROGRESSION
Server-wide arcs: Incursions, invasions, and Flashpoint events
CORNERSTONE · 2 min read
PROGRESSION
How events work: scoring, rewards, and the Battle Pass
DAILY ROUTINE · 2 min read
ALLIANCES
Armadas: joining, targets, directives, and rewards
MID GAME · 3 min read
ALLIANCES
Advanced Armada types: Xindi, Krenim, Species 8472, G6, and beyond
LATE GAME · 4 min read
ALLIANCES
Alliances: help, the Starbase, and the Arena
CORNERSTONE · 4 min read
PROGRESSION
Your first 20 Operations levels: what unlocks, and when
EARLY GAME · 3 min read
COMBAT
The Borg Cube: your third combat ship track
LATE GAME · 2 min read
PROGRESSION
Update 93: the Ops 39 wall is now a research gate
MID GAME · 4 min read
COMBAT
Galactic Anomalies: the tiered buffs and penalties rotating through late-game space
LATE GAME · 4 min read
ECONOMY
The Ra'Ul Reaver: raiding Sigma resources at G6 and G7
LATE GAME · 3 min read
ECONOMY
Territory Capture: zones, Takeovers, and where to find Isogen
REFINERY · 5 min read
PROGRESSION
Special station buildings: the late-game spotlight structures
LATE GAME · 6 min read
COMBAT
USS Athena: the Venari Ral specialist and Academy support ship
LATE GAME · 2 min read
PROGRESSION
Officers explained: terms, Below Deck Abilities, promotion, and Laurels
CORNERSTONE · 3 min read
COMBAT
Elite Solo Outposts: the late-game upgrade to the Outpost loop
LATE GAME · 3 min read
FACTIONS
Beyond the Big Three: Rogue, Bajoran, Ex-Borg, Terran Empire, Augment, Section 31 and Maverick
MID GAME · 6 min read
PROGRESSION
The Signal Observatory: your late-game V'Ger progression building
LATE GAME · 2 min read
FACTIONS
Federation, Klingon and Romulan: the Big Three factions
CORNERSTONE · 4 min read
PROGRESSION
Your Station: the core buildings and what they do
CORNERSTONE · 6 min read
PROGRESSION
Exocomps: temporary boosts you can stack across mining, station, and combat
EARLY GAME · 2 min read
PROGRESSION
Away Teams: sending spare officers on assignments instead of benching them
EARLY GAME · 3 min read
COMBAT
Wave Defense: the original 5-player mode, Section 31, and what's new
MID GAME · 4 min read
COMBAT
The Mirror Universe: entering, surviving, and getting back out
LATE GAME · 3 min read
COMBAT
Station safety: Peace Shields, Ceasefire, and how Station Combat actually works
EARLY GAME · 3 min read
COMBAT
Combat basics: reading targets, attacking, and when you become vulnerable
EARLY GAME · 3 min read
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CHANGELOG · v2.42.1