v2.44.1
PROGRESSION · COMBAT · ECONOMY

GUIDES

STFC reputation grind: crews and locks
FACTIONS
STFC reputation grind: crews and locks
MID GAME · 4 min read
Rev Deuce's plan: grind two factions at once up to the first lock (10 million), then add the third.
Division 12 (Update 96): what changed for your fleet
PROGRESSION
Division 12 (Update 96): what changed for your fleet
MID GAME · 4 min read
Refits can now be earned. Three Skin of My Enemies events run from October 15 to October 19 (9:00 a.m. PT) for owners o…
U.S.S. Kelcie Mae: the Territory Capture mining ship
ECONOMY
U.S.S. Kelcie Mae: the Territory Capture mining ship
LATE GAME · 5 min read
The U.S.S. Kelcie Mae is an Ops 61+ Grade 6 Survey ship built for Territory Capture, the Alliance zone-control feature.…
Update 95: what changed, by Ops level
PROGRESSION
Update 95: what changed, by Ops level
MID GAME · 5 min read
Update 95 added three headline items: Haven (the Ops 61 planetary base), the U.S.S. Kelcie Mae Survey ship (Ops 61), an…
Haven: the Ops 61 planetary base, explained
PROGRESSION
Haven: the Ops 61 planetary base, explained
LATE GAME · 5 min read
Haven is the Update 95 planetary base for Ops 61 and above. You get in by building the Iconian Hub on your Station.
Territory Capture: zones, Takeovers, and where to find Isogen
ECONOMY
Territory Capture: zones, Takeovers, and where to find Isogen
REFINERY · 6 min read
Territory Capture is an Alliance feature. You need Operations 15, an Alliance and a ship with 20 warp range to reach th…
Update 94 (Cause & Effect): what changed, and what still matters
PROGRESSION
Update 94 (Cause & Effect): what changed, and what still matters
MID GAME · 6 min read
Bulk Research is the lasting change: select a deep research node and the game queues and runs the missing prerequisites…
Fleet Commanders, explained: Command Center, Active Abilities, Lorca, Khan, and Sisko
COMBAT
Fleet Commanders, explained: Command Center, Active Abilities, Lorca, Khan, and Sisko
MID GAME · 3 min read
Fleet Commanders are a separate type of officer, available from Ops 15. They sit in your Command Center, not on a ship,…
Priority One Away Team Assignments
ECONOMY
Priority One Away Team Assignments
MID GAME · 1 min read
Priority One Away Team Assignments (P1ATAs) unlock at Ops 26.
Syndicate, Forbidden Tech, and Chaos Tech: your ship's equipment ladder
ECONOMY
Syndicate, Forbidden Tech, and Chaos Tech: your ship's equipment ladder
LATE GAME · 3 min read
Four steps on one equipment ladder: Syndicate (account-wide), the Court of Q (Ops 19), Forbidden Tech (Ops 19, any ship…
Isolytic damage, Hazards, and the Artifact system
COMBAT
Isolytic damage, Hazards, and the Artifact system
LATE GAME · 3 min read
Isolytic damage fires alongside your normal weapons. It ignores standard mitigation. Only Isolytic Defense reduces it.
What's hunting you at the endgame: Silent Hostiles, Apex Raiders, and more
COMBAT
What's hunting you at the endgame: Silent Hostiles, Apex Raiders, and more
LATE GAME · 3 min read
Silent Hostiles are split by Ops level: 41, 46, 51 and 55. They are the only source of Temporal Disruptor Parts.
Warp path unlocks: which mission opens which route
PROGRESSION
Warp path unlocks: which mission opens which route
MID GAME · 2 min read
Some warp routes stay locked until you complete the mission tied to that route.
Server Ascension and the G4-G7 power climb
PROGRESSION
Server Ascension and the G4-G7 power climb
CORNERSTONE · 3 min read
Ascension is server-wide. You cannot trigger it. G4 lifts the Ops cap from 39 to 50, G5 to 60, G6 to 70 and G7 to 80.
Fighting the Borg: Tactical Probes, Nanoprobes, and Transwarp Cells
COMBAT
Fighting the Borg: Tactical Probes, Nanoprobes, and Transwarp Cells
MID GAME · 1 min read
Build the Vi'dar first (Shipyard level 25). It deals bonus damage to Borg targets and unlocks Transwarp Cells.
Deep Space, the Delta Quadrant, and the Veil: STFC's frontier regions
PROGRESSION
Deep Space, the Delta Quadrant, and the Veil: STFC's frontier regions
LATE GAME · 2 min read
Deep Space needs Operations 38 and opens only after you clear the golden-bordered story missions that end with The Prim…
New player FAQ: the practical stuff nobody explains
PROGRESSION
New player FAQ: the practical stuff nobody explains
EARLY GAME · 4 min read
Only 2,500 hostile kills a day pay loot. The limit resets at 05:00 UTC.
Vi'dar Talios: the upgraded Borg counter-ship
COMBAT
Vi'dar Talios: the upgraded Borg counter-ship
MID GAME · 1 min read
Blueprints come from the missions 'They Have Adapted' Parts 1 and 2. They are free if you own a Tier 9 Vi'dar and are O…
USS Voyager: exploring the Delta Quadrant for Artifacts
COMBAT
USS Voyager: exploring the Delta Quadrant for Artifacts
MID GAME · 1 min read
You need Operations Level 30 to farm Hirogen hostiles in the Delta Quadrant, and Operations Level 34 to build the USS V…
Vi'dar: your first dedicated Borg-hunting ship
COMBAT
Vi'dar: your first dedicated Borg-hunting ship
MID GAME · 1 min read
The Vi'dar is an Uncommon Grade 3 Interceptor built to fight Borg Tactical Probes.
USS Titan-A: fortifying your whole fleet
COMBAT
USS Titan-A: fortifying your whole fleet
MID GAME · 2 min read
To build the USS Titan-A you need Shipyard level 37 and Tolerated standing with the Ex-Borg Faction.
U.S.S. Vengeance: the game's first Legendary ship
COMBAT
U.S.S. Vengeance: the game's first Legendary ship
LATE GAME · 1 min read
Blueprint collection starts at Ops 70. You can only build the ship if you own a Tier 12 Epic ship.
USS Reliant: the Augment Exile farming engine
COMBAT
USS Reliant: the Augment Exile farming engine
LATE GAME · 1 min read
The USS Reliant is an Epic ship from Operations Level 26 with 18 upgrade tiers. It is built to counter Hijacked D7 and …
USS Relativity: countering the Krenim's temporal tricks
COMBAT
USS Relativity: countering the Krenim's temporal tricks
LATE GAME · 1 min read
The USS Relativity is an Epic Grade 4 Explorer with 15 tiers, level range 42-70. Blueprints come from the Department of…
USS Discovery: the Summoning ability, explained
COMBAT
USS Discovery: the Summoning ability, explained
MID GAME · 1 min read
The USS Discovery can instantly summon your other ships to its system, whatever their warp range.
U.S.S. Excelsior: fleet-wide support against V'ger
COMBAT
U.S.S. Excelsior: fleet-wide support against V'ger
LATE GAME · 1 min read
The U.S.S. Excelsior is an Epic Grade 5+ support ship you can start building at Shipyard Level 51.
USS Defiant: Starfleet's purpose-built warship
COMBAT
USS Defiant: Starfleet's purpose-built warship
MID GAME · 1 min read
The USS Defiant needs a Shipyard at level 35 and Militia standing with the Bajoran Faction.
USS Cerritos: the fleet-wide support ship
COMBAT
USS Cerritos: the fleet-wide support ship
MID GAME · 1 min read
The USS Cerritos is a support ship for commanders level 36+. Its Support ability can target your own ships, alliance me…
USS Dauntless: automatic hostile hunting
COMBAT
USS Dauntless: automatic hostile hunting
LATE GAME · 1 min read
The Dauntless is an Epic Interceptor. It needs Operations 45 and a Shipyard at level 45, and you can own only one.
The Stella: Harry Mudd's scrap-and-rebuild raider
COMBAT
The Stella: Harry Mudd's scrap-and-rebuild raider
MID GAME · 1 min read
The Stella is built for Eclipse hostiles and Outlaw Armadas. You scrap and rebuild it again and again.
The Vindicator: the tank built to soak Armadas
COMBAT
The Vindicator: the tank built to soak Armadas
LATE GAME · 1 min read
The Vindicator is an Epic Battleship (18 tiers, levels 40-70) built to tank in Armada, Solo Armada and Invasion Boss fi…
Ship unlock order: what builds at every Shipyard level
PROGRESSION
Ship unlock order: what builds at every Shipyard level
CORNERSTONE · 4 min read
Shipyard level is the biggest gate on which ships you can build. Every hull has a minimum level, on top of blueprints, …
SS Revenant: the ship that evolves as you scrap it
COMBAT
SS Revenant: the ship that evolves as you scrap it
LATE GAME · 1 min read
The SS Revenant is an Epic Grade 4 Interceptor for Operations and Shipyard level 42 and up. It has 15 tiers and 3 evolu…
Ship Refits: skins and projectiles that also boost your stats
COMBAT
Ship Refits: skins and projectiles that also boost your stats
MID GAME · 1 min read
Refits unlock at Level 15. Ship Skins and Projectiles change a ship's look and also give permanent stat bonuses.
Ship Cloaking: going invisible in Star Trek Fleet Command
COMBAT
Ship Cloaking: going invisible in Star Trek Fleet Command
MID GAME · 1 min read
Cloaking works on 14 Klingon and Romulan combat ships only. Each ship needs its own Cloaking Refit, unlocked for good b…
Serene Squall: mining Epic Transogen safely
COMBAT
Serene Squall: mining Epic Transogen safely
MID GAME · 1 min read
The Serene Squall is a G4 Epic Survey ship for mining Epic Transogen. It needs Shipyard level 30 and the blueprints.
Ship basics: building, docking, and moving your fleet
PROGRESSION
Ship basics: building, docking, and moving your fleet
EARLY GAME · 2 min read
Interceptors, Explorers and Battleships form a combat triangle. Survey ships are for mining, not fighting.
NSEA Protector: your ticket into the Mirror Universe
COMBAT
NSEA Protector: your ticket into the Mirror Universe
MID GAME · 1 min read
The NSEA Protector is an Epic Grade 4 Explorer for level 40 and up.
The Scrapyard: turning old ships into upgrade materials
ECONOMY
The Scrapyard: turning old ships into upgrade materials
MID GAME · 1 min read
Research and build the Scrapyard at Operations level 20. It permanently dismantles a ship for resources, blueprints for…
Mantis: hunting the Actian threat
COMBAT
Mantis: hunting the Actian threat
MID GAME · 1 min read
The Mantis is a Rare Grade 4 ship you can build at Ops 33. It hunts Actian hostiles in 17 systems, levels 33 to 49.
The Monaveen: risk-vs-reward loot farming
COMBAT
The Monaveen: risk-vs-reward loot farming
MID GAME · 1 min read
The Monaveen is a Battleship for players level 40-60. It has at least 12 tier locks tied to level ranges, including a g…
The Kir'shara artifact: queuing up multiple hostiles
COMBAT
The Kir'shara artifact: queuing up multiple hostiles
MID GAME · 1 min read
The Kir'shara artifact queues several hostiles in one system. The ship attacks them in order, and it also works on Wave…
Gorn Eviscerator: opening portals for your whole Alliance
COMBAT
Gorn Eviscerator: opening portals for your whole Alliance
MID GAME · 1 min read
The Gorn Eviscerator's Spatial Rip opens a temporary one-way portal. Alliance members open the System Viewer of that sy…
GS-31: Section 31's garbage-scow-in-disguise
COMBAT
GS-31: Section 31's garbage-scow-in-disguise
LATE GAME · 1 min read
The GS-31 is an Epic Grade 4 Interceptor for levels 45-70, with 15 tiers.
Franklin-A: upgrading your Franklin for Swarm hunting
COMBAT
Franklin-A: upgrading your Franklin for Swarm hunting
MID GAME · 1 min read
You get the Franklin-A by scrapping your Franklin. It keeps the same job: heavy damage to Swarm targets.
D'Vor Feesha: the Ferengi Latinum mining upgrade
COMBAT
D'Vor Feesha: the Ferengi Latinum mining upgrade
MID GAME · 1 min read
The D'Vor Feesha is for players level 35 and up. You get it by upgrading your base D'Vor to Tier 6 or higher and scrapp…
Enterprise NX-01: hunting the Xindi threat
COMBAT
Enterprise NX-01: hunting the Xindi threat
MID GAME · 1 min read
The Enterprise NX-01 needs a Shipyard at level 40. You get 1 or 2 blueprints a day from the Exborg Store, or a full unl…
Botany Bay: the Augment faction's mining backbone
COMBAT
Botany Bay: the Augment faction's mining backbone
EARLY GAME · 1 min read
The Botany Bay is an Augment faction mining and survey ship. It has a mining bonus of about 26,500% for Augment corrupt…
Crew & ship combos: what to fly for every situation
COMBAT
Crew & ship combos: what to fly for every situation
MID GAME · 7 min read
There is no single best crew. What wins depends on the fight, so treat any lineup here as a starting point.
Amalgam: the survey ship built to out-raid your cargo hold
COMBAT
Amalgam: the survey ship built to out-raid your cargo hold
MID GAME · 1 min read
The Amalgam is for players level 31 and up. In PvP it fills its hold, then takes an extra percentage of the remaining l…
Borg Sphere: a progression system of its own
COMBAT
Borg Sphere: a progression system of its own
LATE GAME · 2 min read
The Borg Sphere is a Grade 5 Epic Battleship, unlocked at Ops Level 55+.
Alliance-wide event activities: Tournaments and the Surge
ALLIANCES
Alliance-wide event activities: Tournaments and the Surge
MID GAME · 1 min read
Alliance Tournaments need your alliance to be Level 2.
Late-game solo PvE: Wave Defense, Outposts, and Daily Challenges
COMBAT
Late-game solo PvE: Wave Defense, Outposts, and Daily Challenges
LATE GAME · 2 min read
Solo Outposts and Daily Challenges are for Ops 51 and above. Solo Wave Defense starts at level 45. Build the Outpost Co…
New player and returning player programs
PROGRESSION
New player and returning player programs
EARLY GAME · 2 min read
The Frontier Pass is a one-time, 20-day event for Ops 10-19.
Server-wide arcs: Incursions, invasions, and Flashpoint events
PROGRESSION
Server-wide arcs: Incursions, invasions, and Flashpoint events
CORNERSTONE · 2 min read
Infinite Incursions open at level 25. Spend 10 Incursion Conduits to invade another server.
How events work: scoring, rewards, and the Battle Pass
PROGRESSION
How events work: scoring, rewards, and the Battle Pass
DAILY ROUTINE · 2 min read
Most events count your score as soon as you do something that scores. Only Daily Reputation and Ticketed Events need a …
Armadas: joining, targets, directives, and rewards
ALLIANCES
Armadas: joining, targets, directives, and rewards
MID GAME · 3 min read
Joining an Armada a teammate started is free. To start one you need Ops 23+, the Armada Control Center and an Armada Di…
Advanced Armada types: Xindi, Krenim, Species 8472, G6, and beyond
ALLIANCES
Advanced Armada types: Xindi, Krenim, Species 8472, G6, and beyond
LATE GAME · 4 min read
Start with a regular Formation Armada at Ops 26: three teams of four, three targets, and all three must fall together.
Alliances: help, the Starbase, and the Arena
ALLIANCES
Alliances: help, the Starbase, and the Arena
CORNERSTONE · 4 min read
Tap Help All in the Alliance menu every day. It clears every open request from your teammates in one tap.
Your first 20 Operations levels: what unlocks, and when
PROGRESSION
Your first 20 Operations levels: what unlocks, and when
EARLY GAME · 3 min read
Nothing can be upgraded above your Operations level, and most new buildings unlock at a set Ops level.
The Borg Cube: your third combat ship track
COMBAT
The Borg Cube: your third combat ship track
LATE GAME · 2 min read
The Borg Cube is an Epic ship from Operations 28, with 18 tiers across 90 levels. You can own up to three.
Update 93: the Ops 39 wall is now a research gate
PROGRESSION
Update 93: the Ops 39 wall is now a research gate
MID GAME · 4 min read
Building Operations 40 now needs Ascend Keys. You get them from the Rapid Ascension node in the Ascension Research Tree.
Galactic Anomalies: the tiered buffs and penalties rotating through late-game space
COMBAT
Galactic Anomalies: the tiered buffs and penalties rotating through late-game space
LATE GAME · 4 min read
Galactic Anomalies are temporary system effects for Ops 61+ in G6 and G7 Federation, Klingon and Romulan (FKR) space an…
The Ra'Ul Reaver: raiding Sigma resources at G6 and G7
ECONOMY
The Ra'Ul Reaver: raiding Sigma resources at G6 and G7
LATE GAME · 3 min read
The Ra'Ul Reaver is an Epic ship for G6 and G7 players. It raids Sigma resources from other players' stations.
Special station buildings: the late-game spotlight structures
PROGRESSION
Special station buildings: the late-game spotlight structures
LATE GAME · 6 min read
From roughly Ops 30 the station gains buildings tied to one feature or enemy family. Pick the ones that match what you …
USS Athena: the Venari Ral specialist and Academy support ship
COMBAT
USS Athena: the Venari Ral specialist and Academy support ship
LATE GAME · 2 min read
The USS Athena is a G6 Epic Explorer for Ops 61 and higher.
Officers explained: terms, Below Deck Abilities, promotion, and Laurels
PROGRESSION
Officers explained: terms, Below Deck Abilities, promotion, and Laurels
CORNERSTONE · 3 min read
Every ship needs at least one Officer, so Officers matter from your first ship.
Elite Solo Outposts: the late-game upgrade to the Outpost loop
COMBAT
Elite Solo Outposts: the late-game upgrade to the Outpost loop
LATE GAME · 3 min read
Elite Solo Outposts are the harder version of Common Solo Outposts, with better rewards. They appear at levels 53, 56, …
Beyond the Big Three: Rogue, Bajoran, Ex-Borg, Terran Empire, Augment, Section 31 and Maverick
FACTIONS
Beyond the Big Three: Rogue, Bajoran, Ex-Borg, Terran Empire, Augment, Section 31 and Maverick
MID GAME · 6 min read
Seven factions exist beyond Federation, Klingon and Romulan, and four of them (Rogue, Bajoran, Ex-Borg, Augment) are po…
The Signal Observatory: your late-game V'Ger progression building
PROGRESSION
The Signal Observatory: your late-game V'Ger progression building
LATE GAME · 2 min read
The Signal Observatory is a station building you can build from Ops 51. It has 80 levels.
Federation, Klingon and Romulan: the Big Three factions
FACTIONS
Federation, Klingon and Romulan: the Big Three factions
CORNERSTONE · 4 min read
Reputation with the three factions is linked: gaining it with one usually lowers it with another, so most players focus…
Your Station: the core buildings and what they do
PROGRESSION
Your Station: the core buildings and what they do
CORNERSTONE · 6 min read
Your station has an Interior for economy and progression and an Exterior for combat and fleet capacity.
Exocomps: temporary boosts you can stack across mining, station, and combat
PROGRESSION
Exocomps: temporary boosts you can stack across mining, station, and combat
EARLY GAME · 2 min read
Exocomps are timed consumable boosts for mining, station work and combat. Build the Exocomp Factory (Ops 16+) to use th…
Away Teams: sending spare officers on assignments instead of benching them
PROGRESSION
Away Teams: sending spare officers on assignments instead of benching them
EARLY GAME · 3 min read
Away Teams open at Ops 8 after you research and build the Shuttle Bay.
Wave Defense: the original 5-player mode, Section 31, and what's new
COMBAT
Wave Defense: the original 5-player mode, Section 31, and what's new
MID GAME · 4 min read
Wave Defense is a five-player mode. Each player brings two of their strongest ships to defend a Central Entity (CE).
The Mirror Universe: entering, surviving, and getting back out
COMBAT
The Mirror Universe: entering, surviving, and getting back out
LATE GAME · 3 min read
You need Ops 40 and a ship with at least 50 warp range. Enter through an Interphasic Entry Rift.
Station safety: Peace Shields, Ceasefire, and how Station Combat actually works
COMBAT
Station safety: Peace Shields, Ceasefire, and how Station Combat actually works
EARLY GAME · 3 min read
Station Combat unlocks at Ops 15. From then on, other players can attack your station.
Combat basics: reading targets, attacking, and when you become vulnerable
COMBAT
Combat basics: reading targets, attacking, and when you become vulnerable
EARLY GAME · 3 min read
At Ops 10 your ships can fight other players' ships and be attacked. At Ops 15 Station Combat opens and your station ca…