v2.42.1
Acrocanth
BATTLESHIP GORN HUNTING PACK
LEVEL RANGE
40–70
BASE XP (LV 70)
38,720
STRENGTH RANGE
5,954,330–5,509,222,246
DROPS ACROSS ALL LEVELS
Apex Isomatter, Volatile Isomatter

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 1 round (at level 70).

WEAPON 1
Weapon 1
Kinetic
Weapon 2
Kinetic
Weapon 3
Kinetic
Weapon 4
Energy
Weapon 5
Energy
Weapon 6
Energy
Pentasto (Lv 40) · Warp 70 Heloderma (Lv 43) · Warp 75 Daboia (Lv 46) · Warp 120 Dendroa (Lv 49) · Warp 160 Malaco (Lv 51) · Warp 185 Varanus (Lv 53) · Warp 255 Temminck (Lv 56) · Warp 355 Cirriped (Lv 60) · Warp 500 Trias (Lv 61) · Warp 900 Juras (Lv 63) · Warp 1100 Cretac (Lv 65) · Warp 1250 Ophio (Lv 66) · Warp 1300 Pteros (Lv 68) · Warp 1495 Rioha (Lv 70) · Warp 1495

Exactly as stfc.space's own database computes it for this hostile at level 70 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
4,294,967,295
ATTACK (3,174,783,816)
DPR1,771,284,024
Armor Piercing65,910,211
Accuracy1,000,000
Shield Piercing100,000,000
Critical Chance1%
Critical Damage150%
DEFENSE (1,041,934,065)
Armor180,795,980
Shield Deflection9,511,235
Dodge18,079,598
HEALTH (1,292,504,365)
Shield Health775,698,164
Hull Health1,809,310,566
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Kinetic 2 1 1 1,000,000 65,910,211 100,000,000 154,851,352 168,316,687 1% 150%
Weapon 2 Kinetic 2 1 1 1,000,000 65,910,211 100,000,000 154,851,352 168,316,687 1% 150%
Weapon 3 Kinetic 2 1 1 1,000,000 65,910,211 100,000,000 154,851,352 168,316,687 1% 150%
Weapon 4 Energy 2 1 1 1,000,000 65,910,211 100,000,000 123,881,082 134,653,350 1% 150%
Weapon 5 Energy 2 1 1 1,000,000 65,910,211 100,000,000 123,881,082 134,653,350 1% 150%
Weapon 6 Energy 2 1 1 1,000,000 65,910,211 100,000,000 123,881,082 134,653,350 1% 150%
Volatile Isomatter
Volatile Isomatter
10,000–10,000
Apex Isomatter
Apex Isomatter
50–50