v2.42.1
Aggregation Exploiter
INTERCEPTOR AGGREGATION
LEVEL RANGE
61–66
BASE XP (LV 66)
29,600
STRENGTH RANGE
517,708,894–11,584,995,745
DROPS ACROSS ALL LEVELS
Common Reclaimed Loot, Rare Reclaimed Loot, Uncommon Reclaimed Loot

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 66).

WEAPON 12
Weapon 1
Kinetic
Weapon 2
Kinetic
Weapon 3
Kinetic
Weapon 4
Kinetic
Weapon 5
Energy
Weapon 6
Energy
Redeno (Lv 61) · Warp 900 Cay'Nas (Lv 61) · Warp 900 Eritrevo (Lv 63) · Warp 1100 Too'Ko (Lv 65) · Warp 1250 Howing (Lv 66) · Warp 1300

Exactly as stfc.space's own database computes it for this hostile at level 66 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
4,294,967,295
ATTACK (823,080,588)
DPR240,442,668
Armor Piercing100,000,000
Accuracy1,000,000
Shield Piercing16,184,387
Critical Chance7%
Critical Damage167%
DEFENSE (161,843,875)
Armor8,092,194
Shield Deflection8,092,194
Dodge16,184,387
HEALTH (4,294,967,295)
Shield Health4,294,967,295
Hull Health4,294,967,295
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Kinetic 1 1 2 1,000,000 100,000,000 16,184,387 65,575,273 80,147,556 10% 150%
Weapon 2 Kinetic 1 1 2 1,000,000 100,000,000 16,184,387 65,575,273 80,147,556 10% 150%
Weapon 3 Kinetic 1 1 2 1,000,000 100,000,000 16,184,387 65,575,273 80,147,556 10% 150%
Weapon 4 Kinetic 1 1 2 1,000,000 100,000,000 16,184,387 65,575,273 80,147,556 10% 150%
Weapon 5 Energy 1 1 1 1,000,000 100,000,000 16,184,387 32,787,637 40,073,778 0% 200%
Weapon 6 Energy 1 1 1 1,000,000 100,000,000 16,184,387 32,787,637 40,073,778 0% 200%
Uncommon Reclaimed Loot
Uncommon Reclaimed Loot
11,000–13,000
Rare Reclaimed Loot
Rare Reclaimed Loot
8,100–9,000
Common Reclaimed Loot
Common Reclaimed Loot
4,500–5,000