v2.42.1
Assimilated Frohmun-class
BATTLESHIP Q-CONTINUUM
LEVEL RANGE
38–70
BASE XP (LV 70)
51,800
STRENGTH RANGE
5,705,148–417,684,362,044
DROPS ACROSS ALL LEVELS
Chaos Module

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 1 round (at level 70).

WEAPON 1
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Kinetic
Weapon 4
Kinetic
El-Aurian (Lv 38) · Warp 44 Amargosa (Lv 38) · Warp 44 Faria (Lv 40) · Warp 60 Nova Kron (Lv 42) · Warp 105 Ephemeris (Lv 44) · Warp 150 Neco (Lv 44) · Warp 150 Brikker (Lv 46) · Warp 170 Horalius (Lv 46) · Warp 170 Opanth (Lv 48) · Warp 190 Gilmour (Lv 48) · Warp 190 Osbor (Lv 50) · Warp 195 Kenakel (Lv 50) · Warp 195 Mehruunahd (Lv 52) · Warp 240 Toralia (Lv 54) · Warp 295 Pherson (Lv 54) · Warp 295 +12 more

Exactly as stfc.space's own database computes it for this hostile at level 70 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
4,294,967,295
ATTACK (4,294,967,295)
DPR4,294,967,295
Armor Piercing100,000,000
Accuracy1,000,000
Shield Piercing100,000,000
Critical Chance10%
Critical Damage150%
DEFENSE (1,628,544,930)
Armor283,225,204
Shield Deflection14,161,261
Dodge28,322,521
HEALTH (4,294,967,295)
Shield Health4,294,967,295
Hull Health4,294,967,295
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 2 1 1 1,000,000 100,000,000 100,000,000 1,053,076,668 1,144,648,552 10% 150%
Weapon 2 Energy 2 1 1 1,000,000 100,000,000 100,000,000 1,053,076,668 1,144,648,552 10% 150%
Weapon 3 Kinetic 4 1 1 1,000,000 100,000,000 100,000,000 1,228,589,445 1,335,423,310 10% 150%
Weapon 4 Kinetic 4 1 1 1,000,000 100,000,000 100,000,000 1,228,589,445 1,335,423,310 10% 150%
Chaos Module
Chaos Module
20,600–24,000