v2.42.1
Assimilated Interceptor
INTERCEPTOR ASSIMILATED
LEVEL RANGE
50–60
BASE XP (LV 60)
11,904
STRENGTH RANGE
16,502,438–378,826,956
DROPS ACROSS ALL LEVELS
5★ Broken Interceptor Parts

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 60).

WEAPON 12
Weapon 1
Energy
Weapon 2
Kinetic
Weapon 3
Kinetic
Weapon 4
Kinetic
Zylo-212 (Lv 48) · Warp 185 Alpha Sector (Lv 50) · Warp 185 Sentosa (Lv 50) · Warp 185 Delta Sector (Lv 51) · Warp 205 Sigma Sector (Lv 51) · Warp 205 Zytallis (Lv 52) · Warp 205 Kuas-12 (Lv 52) · Warp 230 ZA-87B (Lv 52) · Warp 205 Ander (Lv 53) · Warp 255 Vacuum Epicenter (Lv 53) · Warp 205 Tarna (Lv 55) · Warp 320 Xy'tos (Lv 56) · Warp 355 Kyanta (Lv 57) · Warp 400 Inisfal (Lv 58) · Warp 440 Ma'vak (Lv 59) · Warp 500

Exactly as stfc.space's own database computes it for this hostile at level 60 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
378,826,956
ATTACK (164,297,195)
DPR137,940,195
Armor Piercing8,075,860
Accuracy1,000,000
Shield Piercing1,700,883
Critical Chance10%
Critical Damage180%
DEFENSE (45,735,345)
Armor333,706
Shield Deflection333,706
Dodge8,479,657
HEALTH (168,794,416)
Shield Health168,794,416
Hull Health168,794,416
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 5 1 1 1,000,000 8,075,860 1,700,883 4,574,282 5,590,779 10% 180%
Weapon 2 Kinetic 5 1 2 1,000,000 8,075,860 1,700,883 10,978,237 13,417,981 10% 180%
Weapon 3 Kinetic 5 1 2 1,000,000 8,075,860 1,700,883 10,978,237 13,417,981 10% 180%
Weapon 4 Kinetic 5 1 2 1,000,000 8,075,860 1,700,883 10,978,237 13,417,981 10% 180%
5★ Broken Interceptor Parts
5★ Broken Interceptor Parts
1,575–1,926