v2.42.1
Assimilated Prohibitor-class
INTERCEPTOR Q-CONTINUUM
LEVEL RANGE
38–70
BASE XP (LV 70)
51,800
STRENGTH RANGE
5,482,777–409,523,424,846
DROPS ACROSS ALL LEVELS
Chaos Module

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 1 round (at level 70).

WEAPON 1
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Kinetic
Weapon 4
Kinetic
El-Aurian (Lv 38) · Warp 44 Amargosa (Lv 38) · Warp 44 Faria (Lv 40) · Warp 60 Nova Kron (Lv 42) · Warp 105 Neco (Lv 44) · Warp 150 Ephemeris (Lv 44) · Warp 150 Horalius (Lv 46) · Warp 170 Brikker (Lv 46) · Warp 170 Opanth (Lv 48) · Warp 190 Gilmour (Lv 48) · Warp 190 Osbor (Lv 50) · Warp 195 Kenakel (Lv 50) · Warp 195 Mehruunahd (Lv 52) · Warp 240 Toralia (Lv 54) · Warp 295 Pherson (Lv 54) · Warp 295 +12 more

Exactly as stfc.space's own database computes it for this hostile at level 70 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
4,294,967,295
ATTACK (4,294,967,295)
DPR4,294,967,295
Armor Piercing100,000,000
Accuracy1,000,000
Shield Piercing100,000,000
Critical Chance10%
Critical Damage110%
DEFENSE (1,628,544,930)
Armor28,322,521
Shield Deflection14,161,261
Dodge283,225,204
HEALTH (4,294,967,295)
Shield Health4,294,967,295
Hull Health4,294,967,295
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 2 1 1 1,000,000 100,000,000 100,000,000 1,314,260,724 1,428,544,265 10% 110%
Weapon 2 Energy 2 1 1 1,000,000 100,000,000 100,000,000 1,314,260,724 1,428,544,265 10% 110%
Weapon 3 Kinetic 4 1 1 1,000,000 100,000,000 100,000,000 1,533,304,177 1,666,634,975 10% 110%
Weapon 4 Kinetic 4 1 1 1,000,000 100,000,000 100,000,000 1,533,304,177 1,666,634,975 10% 110%
Chaos Module
Chaos Module
20,600–24,000