v2.42.1
Assimilated Ship
INTERCEPTOR
LEVEL RANGE
26–51
BASE XP (LV 51)
2,929
STRENGTH RANGE
54,654–17,966,835
DROPS ACROSS ALL LEVELS
4★ Broken Battleship Parts, 4★ Broken Explorer Parts, 4★ Broken Interceptor Parts, Dilithium, Parsteel, Pattern Disruptor, Tritanium

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 51).

WEAPON 12
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Kinetic
Torana (Lv 27) · Warp 22 Weima (Lv 49) · Warp 185 Corsen (Lv 49) · Warp 185 Rek'Sgar (Lv 49) · Warp 185 Beta Sector (Lv 50) · Warp 185

Exactly as stfc.space's own database computes it for this hostile at level 51 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
17,966,835
ATTACK (6,453,066)
DPR5,197,047
Armor Piercing226,348
Accuracy226,348
Shield Piercing384,650
Critical Chance10%
Critical Damage180%
DEFENSE (2,104,210)
Armor384,650
Shield Deflection18,096
Dodge18,096
HEALTH (9,409,560)
Shield Health8,065,302
Hull Health10,753,817
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 3 1 1 226,348 226,348 384,650 413,401 505,274 10% 180%
Weapon 2 Energy 3 1 1 226,348 226,348 384,650 413,401 505,274 10% 180%
Weapon 3 Kinetic 3 1 2 226,348 226,348 384,650 988,947 1,208,722 10% 180%
4★ Broken Battleship Parts
4★ Broken Battleship Parts
1,159–1,418
Pattern Disruptor
Pattern Disruptor
20–29