v2.42.1
Automated Shipyard
ARMADA TEXAS-CLASS
LEVEL RANGE
40–60
BASE XP (LV 60)
11,904
STRENGTH RANGE
148,233,179–5,501,711,532
DROPS ACROSS ALL LEVELS
Shipyard Credit

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 4 rounds (at level 60).

WEAPON 1234
Weapon 1
Energy
Weapon 2
Kinetic
Weapon 3
Kinetic
Nonsuch (Lv 40) · Warp 65 Maelruan (Lv 40) · Warp 60 Tunicci (Lv 42) · Warp 75 Abriluni (Lv 44) · Warp 110 Hornebolte (Lv 46) · Warp 120 Brawowe (Lv 46) · Warp 120 Stetson (Lv 48) · Warp 160 Quiparas (Lv 50) · Warp 185 Elt-97 (Lv 51) · Warp 205 Mazai (Lv 53) · Warp 320 Biscotti (Lv 55) · Warp 320 Corvinus (Lv 56) · Warp 355 Regiocomo (Lv 58) · Warp 440 Medici (Lv 60) · Warp 500

Exactly as stfc.space's own database computes it for this hostile at level 60 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
4,294,967,295
ATTACK (110,316,560)
DPR108,602,627
Armor Piercing380,874
Accuracy380,874
Shield Piercing380,874
Critical Chance10%
Critical Damage150%
DEFENSE (173,483,040)
Armor11,565,536
Shield Deflection11,565,536
Dodge11,565,536
HEALTH (4,294,967,295)
Shield Health2,090,000,000
Hull Health4,294,967,295
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 3 1 1 380,874 380,874 380,874 5,792,140 6,799,469 10% 150%
Weapon 2 Kinetic 4 4 1 380,874 380,874 380,874 13,032,315 15,298,805 10% 150%
Weapon 3 Kinetic 3 1 1 380,874 380,874 380,874 5,792,140 6,799,469 10% 150%
Shipyard Credit
Shipyard Credit
810,000–1,012,500