v2.42.1
Blacklight Pirate
INTERCEPTOR INDEPENDENT
LEVEL RANGE
56–60
BASE XP (LV 60)
11,904
STRENGTH RANGE
150,044,290–378,826,956
DROPS ACROSS ALL LEVELS
5★ Broken Interceptor Parts

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 60).

WEAPON 12
Weapon 1
Energy
Weapon 2
Kinetic
Weapon 3
Kinetic
Weapon 4
Kinetic
Merius (Lv 53) · Warp 255 Omana (Lv 54) · Warp 285 Scanlon (Lv 54) · Warp 285 Sauchei (Lv 55) · Warp 320 Bell'eu (Lv 55) · Warp 320 Isa'day (Lv 57) · Warp 400 Xor'Na'Tin (Lv 58) · Warp 600 ST-19184 (Lv 58) · Warp 440 Blum (Lv 58) · Warp 600 Rydania (Lv 59) · Warp 500

Exactly as stfc.space's own database computes it for this hostile at level 60 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
378,826,956
ATTACK (164,297,195)
DPR137,940,195
Armor Piercing8,075,860
Accuracy1,000,000
Shield Piercing1,700,883
Critical Chance10%
Critical Damage180%
DEFENSE (45,735,345)
Armor333,706
Shield Deflection333,706
Dodge8,479,657
HEALTH (168,794,416)
Shield Health168,794,416
Hull Health168,794,416
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 5 1 1 1,000,000 8,075,860 1,700,883 4,574,282 5,590,779 10% 180%
Weapon 2 Kinetic 5 1 2 1,000,000 8,075,860 1,700,883 10,978,237 13,417,981 10% 180%
Weapon 3 Kinetic 5 1 2 1,000,000 8,075,860 1,700,883 10,978,237 13,417,981 10% 180%
Weapon 4 Kinetic 5 1 2 1,000,000 8,075,860 1,700,883 10,978,237 13,417,981 10% 180%
5★ Broken Interceptor Parts
5★ Broken Interceptor Parts
1,575–1,926