v2.42.1
Borg Tactical Probe
BATTLESHIP BORG
LEVEL RANGE
25–58
BASE XP (LV 58)
4,001
STRENGTH RANGE
1,406,677–1,020,547,684
DROPS ACROSS ALL LEVELS
Inert Nanoprobe

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 60 rounds (at level 58).

WEAPON 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Kinetic
Weapon 4
Kinetic
Metra Beta (Lv 25) · Warp 18 Metra Alpha (Lv 25) · Warp 18 Metra Gamma (Lv 25) · Warp 18 Benes Alpha (Lv 26) · Warp 18 Benes Beta (Lv 26) · Warp 18 Benes Delta (Lv 27) · Warp 18 Benes Gamma (Lv 27) · Warp 18 Roda Beta (Lv 28) · Warp 22 Roda Alpha (Lv 28) · Warp 22 Roda Gamma (Lv 29) · Warp 22 Roda Delta (Lv 30) · Warp 22 Corta Alpha (Lv 31) · Warp 22 Corta Beta (Lv 32) · Warp 22 Corta Gamma (Lv 33) · Warp 22 Zeta Gray (Lv 33) · Warp 32 +14 more

Exactly as stfc.space's own database computes it for this hostile at level 58 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
1,020,547,684
ATTACK (86,810,684)
DPR77,230,936
Armor Piercing444,108
Accuracy893,615
Shield Piercing3,452,151
Critical Chance21%
Critical Damage188%
DEFENSE (126,996,000)
Armor2,371,920
Shield Deflection2,302,320
Dodge20,724,960
HEALTH (806,741,000)
Shield Health860,172,300
Hull Health753,309,700
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 1 1 1 893,615 444,108 3,452,151 1,554,587 1,865,505 25% 200%
Weapon 2 Energy 1 4 4 893,615 444,108 3,452,151 8,705,666 10,446,799 20% 240%
Weapon 3 Kinetic 1 1 3 893,615 444,108 3,452,151 7,461,996 8,954,395 30% 160%
Weapon 4 Kinetic 1 10 10 893,615 444,108 3,452,151 555,472,336 611,019,569 10% 150%
Inert Nanoprobe
Inert Nanoprobe
57,568–63,325