v2.42.1
Charged Krenim Warships
ARMADA KRENIM IMPERIUM
LEVEL RANGE
42–70
BASE XP (LV 70)
957
STRENGTH RANGE
595,950,872–4,713,209,671,583
DROPS ACROSS ALL LEVELS
Charged Temporal Wreckage, Encrypted Intelligence

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 70).

WEAPON 12
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Kinetic
Weapon 4
Kinetic
Valtara Nexus (Lv 42) · Warp 80 Xyren Cluster (Lv 42) · Warp 80 Chalor Prime (Lv 42) · Warp 80 Zephyra (Lv 44) · Warp 125 Kryndor (Lv 44) · Warp 125 Orenthis Constellation (Lv 46) · Warp 175 Aeloria Triad (Lv 46) · Warp 150 Lyssara (Lv 48) · Warp 175 Nivara (Lv 50) · Warp 190 Jenthara Drift (Lv 52) · Warp 210 Solyxis Pathway (Lv 54) · Warp 280 Myrthian (Lv 56) · Warp 280 Dravon Expanse (Lv 58) · Warp 440 Veil Primus (Lv 60) · Warp 440 Cyrenthis Array (Lv 62) · Warp 900 +4 more

Exactly as stfc.space's own database computes it for this hostile at level 70 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
4,294,967,295
ATTACK (4,294,967,295)
DPR4,294,967,295
Armor Piercing100,000,000
Accuracy1,000,000
Shield Piercing100,000,000
Critical Chance10%
Critical Damage150%
DEFENSE (4,294,967,295)
Armor4,294,967,295
Shield Deflection4,294,967,295
Dodge4,294,967,295
HEALTH (4,294,967,295)
Shield Health4,294,967,295
Hull Health4,294,967,295
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 6 1 1 1,000,000 100,000,000 100,000,000 1,547,416,407 1,856,899,688 10% 150%
Weapon 2 Energy 6 1 1 1,000,000 100,000,000 100,000,000 1,547,416,407 1,856,899,688 10% 150%
Weapon 3 Kinetic 6 1 2 1,000,000 100,000,000 100,000,000 1,547,416,407 1,856,899,688 10% 150%
Weapon 4 Kinetic 6 1 2 1,000,000 100,000,000 100,000,000 1,547,416,407 1,856,899,688 10% 150%
Encrypted Intelligence
Encrypted Intelligence
120,000,000–120,000,000
Charged Temporal Wreckage
Charged Temporal Wreckage
1,592,500–1,911,000