Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 1 round (at level 80).
| WEAPON | 1 |
|---|---|
|
Weapon 1 Kinetic |
β |
|
Weapon 2 Energy |
β |
|
Weapon 3 Kinetic |
β |
|
Weapon 4 Kinetic |
β |
|
Weapon 5 Kinetic |
β |
|
Weapon 6 Kinetic |
β |
Exactly as stfc.space's own database computes it for this hostile at level 80 β not a re-derived estimate. Power is what the game shows you before you engage.
| WEAPON | TYPE | SHOTS | WARMUP | COOLDOWN | ACCURACY | PENETRATION | MODULATION | MIN DMG | MAX DMG | CRIT % | CRIT DMG |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapon 1 | Kinetic | 2 | 1 | 1 | 1,000,000 | 100,000,000 | 100,000,000 | 4,294,967,295 | 4,294,967,295 | 10% | 200% |
| Weapon 2 | Energy | 1 | 1 | 1 | 1,000,000 | 100,000,000 | 100,000,000 | 4,294,967,295 | 4,294,967,295 | 10% | 150% |
| Weapon 3 | Kinetic | 2 | 1 | 1 | 1,000,000 | 100,000,000 | 100,000,000 | 4,294,967,295 | 4,294,967,295 | 10% | 200% |
| Weapon 4 | Kinetic | 2 | 1 | 1 | 1,000,000 | 100,000,000 | 100,000,000 | 4,294,967,295 | 4,294,967,295 | 10% | 200% |
| Weapon 5 | Kinetic | 2 | 1 | 1 | 1,000,000 | 100,000,000 | 100,000,000 | 4,294,967,295 | 4,294,967,295 | 10% | 200% |
| Weapon 6 | Kinetic | 2 | 1 | 1 | 1,000,000 | 100,000,000 | 100,000,000 | 4,294,967,295 | 4,294,967,295 | 10% | 200% |