v2.42.1
Corvallen Corsair
BATTLESHIP INDEPENDENT
LEVEL RANGE
24–26
BASE XP (LV 26)
393
STRENGTH RANGE
40,052–54,757
DROPS ACROSS ALL LEVELS
Dilithium, Tritanium

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 26).

WEAPON 12
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Kinetic
Narendra (Lv 25) · Warp 17

Exactly as stfc.space's own database computes it for this hostile at level 26 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
54,757
ATTACK (21,757)
DPR12,757
Armor Piercing750
Accuracy750
Shield Piercing4,500
Critical Chance10%
Critical Damage150%
DEFENSE (22,500)
Armor3,000
Shield Deflection750
Dodge750
HEALTH (10,500)
Shield Health9,000
Hull Health12,000
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 1 1 1 750 750 4,500 3,120 3,813 10% 150%
Weapon 2 Energy 1 1 1 750 750 4,500 3,120 3,813 10% 150%
Weapon 3 Kinetic 1 1 2 750 750 4,500 7,488 9,152 10% 150%
Tritanium
Tritanium
233–315
Dilithium
Dilithium
21–28