v2.42.1
Dead Star Eviscerator
BATTLESHIP INDEPENDENT
LEVEL RANGE
56–60
BASE XP (LV 60)
11,904
STRENGTH RANGE
150,992,564–381,221,120
DROPS ACROSS ALL LEVELS
5★ Broken Battleship Parts

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 60).

WEAPON 12
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Kinetic
Weapon 4
Kinetic
New London (Lv 53) · Warp 255 Samson (Lv 54) · Warp 285 Scanlon (Lv 54) · Warp 285 Sauchei (Lv 55) · Warp 320 Ishka'du (Lv 56) · Warp 355 Isa'day (Lv 57) · Warp 400 Xenris (Lv 58) · Warp 600 ST-19184 (Lv 58) · Warp 440 Xor'Na'Tin (Lv 58) · Warp 600 Tera Nora (Lv 59) · Warp 500

Exactly as stfc.space's own database computes it for this hostile at level 60 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
381,221,120
ATTACK (171,311,893)
DPR138,230,401
Armor Piercing4,438,591
Accuracy1,000,000
Shield Piercing7,663,564
Critical Chance10%
Critical Damage180%
DEFENSE (41,333,730)
Armor7,663,564
Shield Deflection301,591
Dodge301,591
HEALTH (168,575,496)
Shield Health144,491,984
Hull Health192,659,009
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 3 1 1 1,000,000 4,438,591 7,663,564 7,987,090 9,762,063 10% 180%
Weapon 2 Energy 3 1 1 1,000,000 4,438,591 7,663,564 7,987,090 9,762,063 10% 180%
Weapon 3 Kinetic 3 1 2 1,000,000 4,438,591 7,663,564 19,169,161 23,428,805 10% 180%
Weapon 4 Kinetic 3 1 2 1,000,000 4,438,591 7,663,564 19,169,161 23,428,805 10% 180%
5★ Broken Battleship Parts
5★ Broken Battleship Parts
1,575–1,926