v2.42.1
Doomsday Fissure
ARMADA INDEPENDENT
LEVEL RANGE
32–50
BASE XP (LV 50)
1,406
STRENGTH RANGE
10,135,881–212,575,561
DROPS ACROSS ALL LEVELS
Parsteel, Salvage Parts

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 4 rounds (at level 50).

WEAPON 1234
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Kinetic
Weapon 4
Kinetic
Kullendi ⇺ (Lv 34) · Warp 27 Nya Tuum ⇺ (Lv 36) · Warp 27 Titaxeb ⇺ (Lv 39) · Warp 27 Kordindr (Lv 42) · Warp 27 Enzocas (Lv 42) · Warp 27 Napiar ⇺ (Lv 42) · Warp 27 Alfazori (Lv 43) · Warp 27 Owlbuth ⇺ (Lv 43) · Warp 27 Ber'thir ⇺ (Lv 50) · Warp 30 Allonir (Lv 50) · Warp 27

Exactly as stfc.space's own database computes it for this hostile at level 50 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
212,575,561
ATTACK (10,451,110)
DPR7,039,558
Armor Piercing568,592
Accuracy568,592
Shield Piercing568,592
Critical Chance12%
Critical Damage178%
DEFENSE (8,528,880)
Armor568,592
Shield Deflection568,592
Dodge568,592
HEALTH (193,595,570)
Shield Health129,024,483
Hull Health258,166,658
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 1 1 1 568,592 568,592 568,592 500,586 600,706 12% 178%
Weapon 2 Energy 1 1 1 568,592 568,592 568,592 500,586 600,706 12% 178%
Weapon 3 Kinetic 1 2 4 568,592 568,592 568,592 8,544,123 10,252,945 12% 178%
Weapon 4 Kinetic 1 2 4 568,592 568,592 568,592 8,544,123 10,252,945 12% 178%
Salvage Parts
Salvage Parts
240–260