Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 1 round (at level 70).
| WEAPON | 1 |
|---|---|
|
Weapon 1 Energy |
● |
|
Weapon 2 Energy |
● |
|
Weapon 3 Kinetic |
● |
|
Weapon 4 Kinetic |
● |
Exactly as stfc.space's own database computes it for this hostile at level 70 — not a re-derived estimate. Power is what the game shows you before you engage.
| WEAPON | TYPE | SHOTS | WARMUP | COOLDOWN | ACCURACY | PENETRATION | MODULATION | MIN DMG | MAX DMG | CRIT % | CRIT DMG |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapon 1 | Energy | 5 | 1 | 1 | 1,000,000 | 100,000,000 | 100,000,000 | 212,616,657 | 231,105,062 | 10% | 150% |
| Weapon 2 | Energy | 1 | 1 | 1 | 1,000,000 | 100,000,000 | 100,000,000 | 265,770,821 | 288,881,328 | 10% | 150% |
| Weapon 3 | Kinetic | 2 | 1 | 1 | 1,000,000 | 100,000,000 | 100,000,000 | 332,213,527 | 361,101,660 | 10% | 150% |
| Weapon 4 | Kinetic | 2 | 1 | 1 | 1,000,000 | 100,000,000 | 100,000,000 | 332,213,527 | 361,101,660 | 10% | 150% |