v2.42.1
Ferengi Plunderer
INTERCEPTOR APEX RAIDERS
LEVEL RANGE
45–65
BASE XP (LV 65)
25,700
STRENGTH RANGE
7,357,833–1,465,994,112

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 1 round (at level 65).

WEAPON 1
Weapon 1
Kinetic
Weapon 2
Kinetic
Weapon 3
Kinetic
Weapon 4
Kinetic
Weapon 5
Energy
Weapon 6
Energy

Exactly as stfc.space's own database computes it for this hostile at level 65 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
1,465,994,112
ATTACK (59,593,868)
DPR47,813,720
Armor Piercing815,790
Accuracy1,000,000
Shield Piercing1,134,203
Critical Chance7%
Critical Damage167%
DEFENSE (12,504,485)
Armor2,328,347
Shield Deflection92,360
Dodge80,190
HEALTH (1,393,895,758)
Shield Health42,507,621
Hull Health2,745,283,895
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Kinetic 1 1 1 1,000,000 570,137 574,685 4,368,339 5,339,106 10% 150%
Weapon 2 Kinetic 1 1 1 1,000,000 570,137 574,685 4,368,339 5,339,106 10% 150%
Weapon 3 Kinetic 1 1 1 1,000,000 570,137 574,685 4,368,339 5,339,106 10% 150%
Weapon 4 Kinetic 1 1 1 1,000,000 570,137 574,685 4,368,339 5,339,106 10% 150%
Weapon 5 Energy 3 1 1 1,000,000 1,307,097 2,253,239 3,822,966 4,672,566 0% 200%
Weapon 6 Energy 3 1 1 1,000,000 1,307,097 2,253,239 3,822,966 4,672,566 0% 200%