Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 60).
| WEAPON | 1 | 2 |
|---|---|---|
|
Weapon 1 Energy |
● | ● |
|
Weapon 2 Kinetic |
● | – |
|
Weapon 3 Kinetic |
● | – |
|
Weapon 4 Kinetic |
● | – |
Exactly as stfc.space's own database computes it for this hostile at level 60 — not a re-derived estimate. Power is what the game shows you before you engage.
| WEAPON | TYPE | SHOTS | WARMUP | COOLDOWN | ACCURACY | PENETRATION | MODULATION | MIN DMG | MAX DMG | CRIT % | CRIT DMG |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapon 1 | Energy | 3 | 1 | 1 | 1,000,000 | 8,485,685 | 1,735,009 | 4,416,336 | 5,397,728 | 10% | 180% |
| Weapon 2 | Kinetic | 3 | 1 | 2 | 1,000,000 | 8,485,685 | 1,735,009 | 10,599,163 | 12,954,676 | 10% | 180% |
| Weapon 3 | Kinetic | 3 | 1 | 2 | 1,000,000 | 8,485,685 | 1,735,009 | 10,599,163 | 12,954,676 | 10% | 180% |
| Weapon 4 | Kinetic | 3 | 1 | 2 | 1,000,000 | 8,485,685 | 1,735,009 | 10,599,163 | 12,954,676 | 10% | 180% |