v2.42.1
Jem'Hadar Battleship
BATTLESHIP DOMINION
LEVEL RANGE
35–60
BASE XP (LV 60)
912
STRENGTH RANGE
1,103,394–411,167,754
DROPS ACROSS ALL LEVELS
Antimatter Units

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 60).

WEAPON 12
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Kinetic
Weapon 4
Kinetic
Rakan (Lv 36) · Warp 35 Mril (Lv 36) · Warp 40 Ekimuk (Lv 36) · Warp 35 Ammaga (Lv 36) · Warp 35 Craelav (Lv 38) · Warp 35 Izra (Lv 39) · Warp 40 Alafoss (Lv 40) · Warp 40 Karemma (Lv 41) · Warp 45 Parada (Lv 43) · Warp 75 Callinon (Lv 43) · Warp 75 Koteli (Lv 43) · Warp 75 Kurill (Lv 44) · Warp 45 Sagra (Lv 45) · Warp 50 Clohma (Lv 46) · Warp 50 Tediden (Lv 48) · Warp 70 +14 more

Exactly as stfc.space's own database computes it for this hostile at level 60 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
411,167,754
ATTACK (146,336,095)
DPR118,717,952
Armor Piercing3,869,958
Accuracy1,000,000
Shield Piercing6,253,429
Critical Chance10%
Critical Damage180%
DEFENSE (46,235,875)
Armor8,420,443
Shield Deflection403,276
Dodge423,456
HEALTH (218,595,784)
Shield Health187,367,096
Hull Health249,824,473
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 3 1 1 1,000,000 3,908,274 6,315,344 6,945,955 8,489,586 10% 180%
Weapon 2 Energy 3 1 1 1,000,000 3,908,274 6,315,344 6,945,955 8,489,586 10% 180%
Weapon 3 Kinetic 3 1 2 1,000,000 3,831,641 6,191,514 16,290,479 19,910,728 10% 180%
Weapon 4 Kinetic 3 1 2 1,000,000 3,831,641 6,191,514 16,290,479 19,910,728 10% 180%
Antimatter Units
Antimatter Units
6,194–8,380