Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 60).
| WEAPON | 1 | 2 |
|---|---|---|
|
Weapon 1 Kinetic |
● | – |
|
Weapon 2 Kinetic |
● | – |
|
Weapon 3 Kinetic |
● | – |
|
Weapon 4 Energy |
● | ● |
Exactly as stfc.space's own database computes it for this hostile at level 60 — not a re-derived estimate. Power is what the game shows you before you engage.
| WEAPON | TYPE | SHOTS | WARMUP | COOLDOWN | ACCURACY | PENETRATION | MODULATION | MIN DMG | MAX DMG | CRIT % | CRIT DMG |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapon 1 | Kinetic | 3 | 1 | 2 | 1,000,000 | 8,655,399 | 1,769,709 | 10,811,146 | 13,213,770 | 10% | 180% |
| Weapon 2 | Kinetic | 3 | 1 | 2 | 1,000,000 | 8,655,399 | 1,769,709 | 10,811,146 | 13,213,770 | 10% | 180% |
| Weapon 3 | Kinetic | 3 | 1 | 2 | 1,000,000 | 8,655,399 | 1,769,709 | 10,811,146 | 13,213,770 | 10% | 180% |
| Weapon 4 | Energy | 3 | 1 | 1 | 1,000,000 | 8,655,399 | 1,769,709 | 4,504,663 | 5,505,683 | 10% | 180% |