Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 60).
| WEAPON | 1 | 2 |
|---|---|---|
|
Weapon 1 Energy |
● | ● |
|
Weapon 2 Energy |
● | ● |
|
Weapon 3 Kinetic |
● | – |
|
Weapon 4 Kinetic |
● | – |
Exactly as stfc.space's own database computes it for this hostile at level 60 — not a re-derived estimate. Power is what the game shows you before you engage.
| WEAPON | TYPE | SHOTS | WARMUP | COOLDOWN | ACCURACY | PENETRATION | MODULATION | MIN DMG | MAX DMG | CRIT % | CRIT DMG |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapon 1 | Energy | 3 | 1 | 1 | 1,000,000 | 3,831,641 | 6,191,514 | 6,809,760 | 8,323,124 | 10% | 180% |
| Weapon 2 | Energy | 3 | 1 | 1 | 1,000,000 | 3,831,641 | 6,191,514 | 6,809,760 | 8,323,124 | 10% | 180% |
| Weapon 3 | Kinetic | 3 | 1 | 2 | 1,000,000 | 3,831,641 | 6,191,514 | 16,290,479 | 19,910,728 | 10% | 180% |
| Weapon 4 | Kinetic | 3 | 1 | 2 | 1,000,000 | 3,831,641 | 6,191,514 | 16,290,479 | 19,910,728 | 10% | 180% |