Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 1 round (at level 70).
| WEAPON | 1 |
|---|---|
|
Weapon 1 Kinetic |
● |
|
Weapon 2 Kinetic |
● |
|
Weapon 3 Kinetic |
● |
|
Weapon 4 Kinetic |
● |
|
Weapon 5 Energy |
● |
|
Weapon 6 Energy |
● |
Exactly as stfc.space's own database computes it for this hostile at level 70 — not a re-derived estimate. Power is what the game shows you before you engage.
| WEAPON | TYPE | SHOTS | WARMUP | COOLDOWN | ACCURACY | PENETRATION | MODULATION | MIN DMG | MAX DMG | CRIT % | CRIT DMG |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapon 1 | Kinetic | 2 | 1 | 1 | 1,000,000 | 100,000,000 | 65,910,211 | 154,851,352 | 168,316,687 | 1% | 150% |
| Weapon 2 | Kinetic | 2 | 1 | 1 | 1,000,000 | 100,000,000 | 65,910,211 | 154,851,352 | 168,316,687 | 1% | 150% |
| Weapon 3 | Kinetic | 2 | 1 | 1 | 1,000,000 | 100,000,000 | 65,910,211 | 154,851,352 | 168,316,687 | 1% | 150% |
| Weapon 4 | Kinetic | 2 | 1 | 1 | 1,000,000 | 100,000,000 | 65,910,211 | 154,851,352 | 168,316,687 | 1% | 150% |
| Weapon 5 | Energy | 2 | 1 | 1 | 1,000,000 | 65,910,211 | 100,000,000 | 123,881,082 | 134,653,350 | 1% | 150% |
| Weapon 6 | Energy | 2 | 1 | 1 | 1,000,000 | 65,910,211 | 100,000,000 | 123,881,082 | 134,653,350 | 1% | 150% |