v2.42.1
Marauder Haven
ARMADA INDEPENDENT
LEVEL RANGE
21–39
BASE XP (LV 39)
868
STRENGTH RANGE
281,485–28,478,478
DROPS ACROSS ALL LEVELS
Uncommon Armada Credit

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 39).

WEAPON 12
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Energy
Weapon 4
Kinetic
Weapon 5
Kinetic
Opla (Lv 20) · Warp 13 Azha (Lv 20) · Warp 13 Kepler-018 (Lv 20) · Warp 13 Sorenle (Lv 21) · Warp 15 Fastolf (Lv 21) · Warp 15 Qualor (Lv 25) · Warp 17 Narendra (Lv 25) · Warp 17 Niawillen (Lv 28) · Warp 22 Xerxes (Lv 29) · Warp 23 Afritalis (Lv 30) · Warp 22 Azati (Lv 34) · Warp 27 Vanir (Lv 36) · Warp 27 Nekosa (Lv 38) · Warp 40 Ain'Tok (Lv 38) · Warp 61

Exactly as stfc.space's own database computes it for this hostile at level 39 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
28,478,478
ATTACK (1,962,078)
DPR1,396,601
Armor Piercing75,397
Accuracy75,397
Shield Piercing75,397
Critical Chance10%
Critical Damage150%
DEFENSE (2,356,155)
Armor157,077
Shield Deflection157,077
Dodge157,077
HEALTH (24,160,245)
Shield Health16,106,830
Hull Health32,213,660
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 1 1 1 75,397 75,397 75,397 202,406 247,385 10% 150%
Weapon 2 Energy 1 1 1 75,397 75,397 75,397 202,406 247,385 10% 150%
Weapon 3 Energy 1 1 1 75,397 75,397 75,397 202,406 247,385 10% 150%
Weapon 4 Kinetic 1 1 2 75,397 75,397 75,397 485,774 593,724 10% 150%
Weapon 5 Kinetic 1 1 2 75,397 75,397 75,397 485,774 593,724 10% 150%
Uncommon Armada Credit
Uncommon Armada Credit
77,191–104,435