v2.42.1
Nausicaan Outlaw
INTERCEPTOR INDEPENDENT
LEVEL RANGE
10–16
BASE XP (LV 16)
150
STRENGTH RANGE
1,927–9,449
DROPS ACROSS ALL LEVELS
Parsteel

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 16).

WEAPON 12
Weapon 1
Kinetic
Weapon 2
Kinetic
Weapon 3
Energy
Zehoro (Lv 11) · Warp 7 Eojur (Lv 11) · Warp 7 Nelve (Lv 12) · Warp 8 Nausicaa (Lv 12) · Warp 8 Clytomenes (Lv 12) · Warp 7 Rigel (Lv 13) · Warp 10 Dhi'ban (Lv 14) · Warp 11 Lycia (Lv 14) · Warp 12 Xindus Prime (Lv 15) · Warp 12

Exactly as stfc.space's own database computes it for this hostile at level 16 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
9,449
ATTACK (4,034)
DPR2,500
Armor Piercing767
Accuracy128
Shield Piercing128
Critical Chance10%
Critical Damage150%
DEFENSE (3,835)
Armor128
Shield Deflection128
Dodge511
HEALTH (1,580)
Shield Health1,580
Hull Health1,580
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Kinetic 1 1 2 128 767 128 1,381 1,688 10% 150%
Weapon 2 Kinetic 1 1 2 128 767 128 1,381 1,688 10% 150%
Weapon 3 Energy 1 1 1 128 767 128 575 703 10% 150%
Parsteel
Parsteel
412–558