Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 60).
| WEAPON | 1 | 2 |
|---|---|---|
|
Weapon 1 Energy |
● | ● |
|
Weapon 2 Energy |
● | ● |
|
Weapon 3 Energy |
● | ● |
|
Weapon 4 Kinetic |
● | – |
|
Weapon 5 Kinetic |
● | – |
|
Weapon 6 Kinetic |
● | – |
Exactly as stfc.space's own database computes it for this hostile at level 60 — not a re-derived estimate. Power is what the game shows you before you engage.
| WEAPON | TYPE | SHOTS | WARMUP | COOLDOWN | ACCURACY | PENETRATION | MODULATION | MIN DMG | MAX DMG | CRIT % | CRIT DMG |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapon 1 | Energy | 1 | 1 | 1 | 1,000,000 | 6,876,280 | 7,858,648 | 52,061,138 | 54,801,198 | 10% | 150% |
| Weapon 2 | Energy | 1 | 1 | 1 | 1,000,000 | 6,876,280 | 7,858,648 | 52,061,138 | 54,801,198 | 10% | 150% |
| Weapon 3 | Energy | 1 | 1 | 1 | 1,000,000 | 6,876,280 | 7,858,648 | 52,061,138 | 54,801,198 | 10% | 150% |
| Weapon 4 | Kinetic | 1 | 1 | 2 | 1,000,000 | 6,876,280 | 7,858,648 | 63,630,279 | 66,979,241 | 10% | 150% |
| Weapon 5 | Kinetic | 1 | 1 | 2 | 1,000,000 | 6,876,280 | 7,858,648 | 63,630,279 | 66,979,241 | 10% | 150% |
| Weapon 6 | Kinetic | 1 | 1 | 2 | 1,000,000 | 6,876,280 | 7,858,648 | 63,630,279 | 66,979,241 | 10% | 150% |