v2.42.1
Rare Xindi Final Weapon
ARMADA XINDI
LEVEL RANGE
54–58
BASE XP (LV 58)
9,838
STRENGTH RANGE
32,054,429,514–51,579,831,402
DROPS ACROSS ALL LEVELS
Superior Kemocite

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 8 rounds (at level 58).

WEAPON 12345678
Weapon 1
Kinetic
Weapon 2
Kinetic
Weapon 3
Kinetic
Weapon 4
Kinetic
Weapon 5
Energy
Gunnar (Lv 55) · Warp 240 Eviorea (Lv 59) · Warp 520

Exactly as stfc.space's own database computes it for this hostile at level 58 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
4,294,967,295
ATTACK (420,562,265)
DPR388,850,270
Armor Piercing4,228,266
Accuracy1,000,000
Shield Piercing4,228,266
Critical Chance8%
Critical Damage150%
DEFENSE (84,565,110)
Armor5,637,674
Shield Deflection5,637,674
Dodge5,637,674
HEALTH (4,294,967,295)
Shield Health4,294,967,295
Hull Health4,294,967,295
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Kinetic 2 1 1 1,000,000 4,228,266 4,228,266 34,711,977 37,730,410 10% 150%
Weapon 2 Kinetic 2 1 1 1,000,000 4,228,266 4,228,266 34,711,977 37,730,410 10% 150%
Weapon 3 Kinetic 4 1 1 1,000,000 4,228,266 4,228,266 23,141,318 25,153,607 10% 150%
Weapon 4 Kinetic 4 1 1 1,000,000 4,228,266 4,228,266 23,141,318 25,153,607 10% 150%
Weapon 5 Energy 6 8 8 1,000,000 4,228,266 4,228,266 100,000 100,000 1% 150%
Superior Kemocite
Superior Kemocite
280,000–336,000