v2.42.1
Reckless Bandit
INTERCEPTOR INDEPENDENT
LEVEL RANGE
22–51
BASE XP (LV 51)
2,929
STRENGTH RANGE
30,480–16,956,795
DROPS ACROSS ALL LEVELS
4★ Broken Interceptor Parts, Parsteel

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 51).

WEAPON 12
Weapon 1
Kinetic
Weapon 2
Kinetic
Weapon 3
Energy
Sigma Tama (Lv 25) · Warp 13 Talmir-86 (Lv 26) · Warp 22 Unoma (Lv 29) · Warp 22 Shynna (Lv 29) · Warp 22 Suliban (Lv 35) · Warp 40 Kalla (Lv 36) · Warp 38 Pneuma (Lv 40) · Warp 70 Mina (Lv 40) · Warp 56 Whitehead (Lv 40) · Warp 70 S'Vona (Lv 41) · Warp 70 Nikola (Lv 41) · Warp 56 Fect (Lv 42) · Warp 80 Ash-tor (Lv 43) · Warp 80 Ovala (Lv 44) · Warp 110 Harrizon (Lv 44) · Warp 105 +7 more

Exactly as stfc.space's own database computes it for this hostile at level 51 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
16,956,795
ATTACK (6,016,414)
DPR4,982,299
Armor Piercing434,039
Accuracy170,247
Shield Piercing85,124
Critical Chance10%
Critical Damage180%
DEFENSE (2,479,450)
Armor25,827
Shield Deflection25,827
Dodge444,236
HEALTH (8,460,931)
Shield Health8,460,931
Hull Health8,460,931
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Kinetic 5 1 2 170,247 434,039 85,124 536,477 655,700 10% 180%
Weapon 2 Kinetic 5 1 2 170,247 434,039 85,124 536,477 655,700 10% 180%
Weapon 3 Energy 5 1 1 170,247 434,039 85,124 223,532 273,206 10% 180%
4★ Broken Interceptor Parts
4★ Broken Interceptor Parts
1,159–1,418