v2.42.1
Reman Bounty Hunter HAZ
INTERCEPTOR INDEPENDENT
LEVEL RANGE
61–66
BASE XP (LV 66)
29,600
STRENGTH RANGE
3,973,335,644–15,783,586,287
DROPS ACROSS ALL LEVELS
6★ Broken Battleship Parts, 6★ Broken Explorer Parts, 6★ Broken Interceptor Parts, 6★ Broken Survey Parts

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 66).

WEAPON 12
Weapon 1
Energy
Weapon 2
Kinetic
Weapon 3
Kinetic
Weapon 4
Kinetic
Tir Morta (Lv 62) · Warp 1000 ilargia (Lv 63) · Warp 1100 Lanasta (Lv 63) · Warp 1100 Grida-7 (Lv 64) · Warp 1200 izar (Lv 64) · Warp 1200

Exactly as stfc.space's own database computes it for this hostile at level 66 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
4,294,967,295
ATTACK (4,294,967,295)
DPR3,144,282,289
Armor Piercing64,737,546
Accuracy1,000,000
Shield Piercing64,737,546
Critical Chance10%
Critical Damage180%
DEFENSE (485,531,605)
Armor8,092,194
Shield Deflection80,921,933
Dodge8,092,194
HEALTH (4,294,967,295)
Shield Health4,294,967,295
Hull Health4,294,967,295
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 4 1 1 1,000,000 64,737,546 64,737,546 149,886,338 183,194,413 10% 180%
Weapon 2 Kinetic 4 1 2 1,000,000 64,737,546 64,737,546 299,772,676 366,388,826 10% 180%
Weapon 3 Kinetic 4 1 2 1,000,000 64,737,546 64,737,546 299,772,676 366,388,826 10% 180%
Weapon 4 Kinetic 4 1 2 1,000,000 64,737,546 64,737,546 299,772,676 366,388,826 10% 180%
6★ Broken Explorer Parts
6★ Broken Explorer Parts
10,526–12,867
6★ Broken Survey Parts
6★ Broken Survey Parts
5,263–6,434