v2.42.1
Rigellian Scavenger
INTERCEPTOR INDEPENDENT
LEVEL RANGE
26–28
BASE XP (LV 28)
454
STRENGTH RANGE
54,559–103,038
DROPS ACROSS ALL LEVELS
Dilithium, Parsteel, Tritanium

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 28).

WEAPON 12
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Kinetic
Koras-12 (Lv 18) · Warp 25 System J-25 (Lv 25) · Warp 25 Ambit (Lv 28) · Warp 24

Exactly as stfc.space's own database computes it for this hostile at level 28 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
103,038
ATTACK (40,788)
DPR24,288
Armor Piercing1,375
Accuracy1,375
Shield Piercing8,250
Critical Chance10%
Critical Damage150%
DEFENSE (41,250)
Armor5,500
Shield Deflection1,375
Dodge1,375
HEALTH (21,000)
Shield Health18,000
Hull Health24,000
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 1 1 1 1,375 1,375 8,250 5,940 7,260 10% 150%
Weapon 2 Energy 1 1 1 1,375 1,375 8,250 5,940 7,260 10% 150%
Weapon 3 Kinetic 1 1 2 1,375 1,375 8,250 14,256 17,424 10% 150%
Tritanium
Tritanium
258–349