v2.42.1
Scavenger Lair
ARMADA INDEPENDENT
LEVEL RANGE
31–35
BASE XP (LV 35)
703
STRENGTH RANGE
8,242,896–12,443,659
DROPS ACROSS ALL LEVELS
2⇴ Raw Isogen, 3⇴ Raw Isogen

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 35).

WEAPON 12
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Energy
Weapon 4
Kinetic
Weapon 5
Kinetic
Bimasa Beta (Lv 30) · Warp 6 Nyrheimur Beta (Lv 40) · Warp 20

Exactly as stfc.space's own database computes it for this hostile at level 35 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
12,443,659
ATTACK (788,659)
DPR518,659
Armor Piercing36,000
Accuracy36,000
Shield Piercing36,000
Critical Chance10%
Critical Damage150%
DEFENSE (1,125,000)
Armor75,000
Shield Deflection75,000
Dodge75,000
HEALTH (10,530,000)
Shield Health7,020,000
Hull Health14,040,000
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 1 1 1 36,000 36,000 36,000 75,168 91,872 10% 150%
Weapon 2 Energy 1 1 1 36,000 36,000 36,000 75,168 91,872 10% 150%
Weapon 3 Energy 1 1 1 36,000 36,000 36,000 75,168 91,872 10% 150%
Weapon 4 Kinetic 1 1 2 36,000 36,000 36,000 180,403 220,493 10% 150%
Weapon 5 Kinetic 1 1 2 36,000 36,000 36,000 180,403 220,493 10% 150%
3⇴ Raw Isogen
3⇴ Raw Isogen
149,940–202,860