v2.42.1
Slave Market
ARMADA INDEPENDENT
LEVEL RANGE
26–38
BASE XP (LV 38)
825
STRENGTH RANGE
2,476,997–33,679,721
DROPS ACROSS ALL LEVELS
Rare Armada Credit

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 38).

WEAPON 12
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Energy
Weapon 4
Kinetic
Weapon 5
Kinetic
Narendra (Lv 25) · Warp 17 Qualor (Lv 25) · Warp 17 Niawillen (Lv 28) · Warp 22 Xerxes (Lv 29) · Warp 23 Afritalis (Lv 30) · Warp 22 Azati (Lv 34) · Warp 27 Vanir (Lv 36) · Warp 27 Nekosa (Lv 38) · Warp 40 Ain'Tok (Lv 38) · Warp 61

Exactly as stfc.space's own database computes it for this hostile at level 38 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
33,679,721
ATTACK (2,150,711)
DPR1,693,008
Armor Piercing61,027
Accuracy61,027
Shield Piercing61,027
Critical Chance10%
Critical Damage150%
DEFENSE (3,814,215)
Armor254,281
Shield Deflection254,281
Dodge254,281
HEALTH (27,714,795)
Shield Health18,476,530
Hull Health36,953,060
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 1 1 1 61,027 61,027 61,027 230,715 281,985 10% 150%
Weapon 2 Energy 1 1 1 61,027 61,027 61,027 230,715 281,985 10% 150%
Weapon 3 Energy 1 1 1 61,027 61,027 61,027 230,715 281,985 10% 150%
Weapon 4 Kinetic 1 1 2 61,027 61,027 61,027 632,818 773,444 10% 150%
Weapon 5 Kinetic 1 1 2 61,027 61,027 61,027 632,818 773,444 10% 150%
Rare Armada Credit
Rare Armada Credit
24,122–32,636