v2.42.1
Sona Pirate
BATTLESHIP INDEPENDENT
LEVEL RANGE
16–22
BASE XP (LV 22)
283
STRENGTH RANGE
9,457–30,500
DROPS ACROSS ALL LEVELS
Dilithium

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 22).

WEAPON 12
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Kinetic
Rakkaus (Lv 16) · Warp 12 Medua (Lv 17) · Warp 12 H’ganrem (Lv 18) · Warp 12 Dle’greffo (Lv 18) · Warp 12 Kaikara (Lv 18) · Warp 13 Midnight (Lv 19) · Warp 12 Amador (Lv 19) · Warp 12

Exactly as stfc.space's own database computes it for this hostile at level 22 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
30,500
ATTACK (12,120)
DPR6,869
Armor Piercing438
Accuracy438
Shield Piercing2,625
Critical Chance10%
Critical Damage150%
DEFENSE (13,130)
Armor1,750
Shield Deflection438
Dodge438
HEALTH (5,250)
Shield Health4,500
Hull Health6,000
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 1 1 1 438 438 2,625 1,680 2,053 10% 150%
Weapon 2 Energy 1 1 1 438 438 2,625 1,680 2,053 10% 150%
Weapon 3 Kinetic 1 1 2 438 438 2,625 4,032 4,928 10% 150%
Dilithium
Dilithium
56–76