v2.42.1
Species 8472 Infiltrator
INTERCEPTOR
LEVEL RANGE
38–62
BASE XP (LV 62)
4,600
STRENGTH RANGE
3,384,072,306–12,441,796,804

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 8 rounds (at level 62).

WEAPON 12345678
Weapon 1
Kinetic
Weapon 2
Energy
Weapon 3
Energy
Weapon 4
Kinetic

Exactly as stfc.space's own database computes it for this hostile at level 62 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
4,294,967,295
ATTACK (3,328,802,740)
DPR1,774,369,741
Armor Piercing100,000,000
Accuracy1,000,000
Shield Piercing100,000,000
Critical Chance10%
Critical Damage150%
DEFENSE (201,444,375)
Armor2,143,231
Shield Deflection2,143,231
Dodge36,002,413
HEALTH (4,294,967,295)
Shield Health1,782,309,941
Hull Health4,294,967,295
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Kinetic 1 8 8 1,000,000 100,000,000 100,000,000 4,294,967,295 4,294,967,295 10% 150%
Weapon 2 Energy 1 1 1 1,000,000 18,142,546 9,073,060 13,474,772 15,818,211 10% 150%
Weapon 3 Energy 2 1 1 1,000,000 18,142,546 9,073,060 53,899,165 63,272,919 10% 150%
Weapon 4 Kinetic 4 1 2 1,000,000 18,142,546 9,073,060 74,111,338 87,000,296 10% 150%