Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 70).
| WEAPON | 1 | 2 |
|---|---|---|
|
Weapon 1 Energy |
● | ● |
|
Weapon 2 Energy |
● | ● |
|
Weapon 3 Kinetic |
● | – |
|
Weapon 4 Kinetic |
● | – |
|
Weapon 5 Kinetic |
● | – |
Exactly as stfc.space's own database computes it for this hostile at level 70 — not a re-derived estimate. Power is what the game shows you before you engage.
| WEAPON | TYPE | SHOTS | WARMUP | COOLDOWN | ACCURACY | PENETRATION | MODULATION | MIN DMG | MAX DMG | CRIT % | CRIT DMG |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapon 1 | Energy | 4 | 1 | 1 | 1,000,000 | 100,000,000 | 100,000,000 | 720,300,000 | 926,100,000 | 10% | 200% |
| Weapon 2 | Energy | 4 | 1 | 1 | 1,000,000 | 100,000,000 | 100,000,000 | 720,300,000 | 926,100,000 | 10% | 200% |
| Weapon 3 | Kinetic | 4 | 1 | 2 | 1,000,000 | 100,000,000 | 100,000,000 | 1,543,500,000 | 2,572,500,000 | 10% | 200% |
| Weapon 4 | Kinetic | 4 | 1 | 2 | 1,000,000 | 100,000,000 | 100,000,000 | 1,543,500,000 | 2,572,500,000 | 10% | 200% |
| Weapon 5 | Kinetic | 4 | 1 | 2 | 1,000,000 | 100,000,000 | 100,000,000 | 1,543,500,000 | 2,572,500,000 | 10% | 200% |