v2.42.1
Sunspot Pirate
INTERCEPTOR INDEPENDENT
LEVEL RANGE
50–52
BASE XP (LV 52)
3,795
STRENGTH RANGE
16,502,438–30,479,161
DROPS ACROSS ALL LEVELS
5★ Broken Interceptor Parts

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 52).

WEAPON 12
Weapon 1
Energy
Weapon 2
Kinetic
Weapon 3
Kinetic
Weapon 4
Kinetic
Erendari (Lv 50) · Warp 105 Callicoat (Lv 51) · Warp 205 Dela (Lv 51) · Warp 185 Eady (Lv 52) · Warp 230 Sosain (Lv 52) · Warp 285 Merius (Lv 53) · Warp 255 Scanlon (Lv 54) · Warp 285 Omana (Lv 54) · Warp 285 Bell'eu (Lv 55) · Warp 320 Sauchei (Lv 55) · Warp 320

Exactly as stfc.space's own database computes it for this hostile at level 52 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
30,479,161
ATTACK (13,218,806)
DPR11,098,210
Armor Piercing649,757
Accuracy273,694
Shield Piercing136,847
Critical Chance10%
Critical Damage180%
DEFENSE (3,679,715)
Armor26,849
Shield Deflection26,849
Dodge682,245
HEALTH (13,580,640)
Shield Health13,580,640
Hull Health13,580,640
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 5 1 1 273,694 649,757 136,847 368,032 449,816 10% 180%
Weapon 2 Kinetic 5 1 2 273,694 649,757 136,847 883,272 1,079,566 10% 180%
Weapon 3 Kinetic 5 1 2 273,694 649,757 136,847 883,272 1,079,566 10% 180%
Weapon 4 Kinetic 5 1 2 273,694 649,757 136,847 883,272 1,079,566 10% 180%
5★ Broken Interceptor Parts
5★ Broken Interceptor Parts
169–208