Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 12 rounds (at level 52).
| WEAPON | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Weapon 1 Kinetic |
● | – | ● | – | ● | – | ● | – | ● | – | ● | – |
|
Weapon 2 Kinetic |
● | – | ● | – | ● | – | ● | – | ● | – | ● | – |
|
Weapon 3 Energy |
● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● |
|
Weapon 4 Kinetic |
– | – | – | – | – | – | – | – | – | – | – | ● |
Exactly as stfc.space's own database computes it for this hostile at level 52 — not a re-derived estimate. Power is what the game shows you before you engage.
| WEAPON | TYPE | SHOTS | WARMUP | COOLDOWN | ACCURACY | PENETRATION | MODULATION | MIN DMG | MAX DMG | CRIT % | CRIT DMG |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapon 1 | Kinetic | 3 | 1 | 2 | 1,000,000 | 61,458,352 | 12,291,537 | 16,760,066 | 20,112,657 | 0% | 0% |
| Weapon 2 | Kinetic | 3 | 1 | 2 | 1,000,000 | 61,458,352 | 12,291,537 | 16,760,066 | 20,112,657 | 0% | 0% |
| Weapon 3 | Energy | 3 | 1 | 1 | 1,000,000 | 55,312,417 | 11,062,150 | 8,379,699 | 10,056,106 | 0% | 0% |
| Weapon 4 | Kinetic | 1 | 12 | 12 | 1,000,000 | 55,312,417 | 11,062,150 | 1,108,196,419 | 1,329,838,103 | 0% | 0% |