v2.42.1
Swarm Cluster
INTERCEPTOR SWARM
LEVEL RANGE
15–50
BASE XP (LV 50)
1,406
STRENGTH RANGE
14,549–153,053,047
DROPS ACROSS ALL LEVELS
Frequency Modulator Mk. II, Frequency Modulators

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 12 rounds (at level 50).

WEAPON 123456789101112
Weapon 1
Kinetic
Weapon 2
Kinetic
Weapon 3
Energy
Weapon 4
Kinetic
Kohva (Lv 15) · Warp 13 Andvaris (Lv 15) · Warp 13 Caldik (Lv 16) · Warp 13 Omtose (Lv 16) · Warp 13 Altamid (Lv 17) · Warp 13 Herias (Lv 18) · Warp 13 Ezani (Lv 19) · Warp 15 Beta Vordunn (Lv 20) · Warp 15 Idran (Lv 20) · Warp 25 Klaiz (Lv 22) · Warp 15 Er'Yozun (Lv 24) · Warp 22 Lahrel (Lv 24) · Warp 22 Alpha Horunia (Lv 26) · Warp 22 Sayo (Lv 26) · Warp 22 Redmond (Lv 28) · Warp 22 +24 more

Exactly as stfc.space's own database computes it for this hostile at level 50 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
153,053,047
ATTACK (10,127,552)
DPR5,374,963
Armor Piercing1,697,348
Accuracy339,474
Shield Piercing339,474
Critical Chance8%
Critical Damage135%
DEFENSE (11,675,495)
Armor331,254
Shield Deflection347,817
Dodge1,656,028
HEALTH (131,250,000)
Shield Health0
Hull Health262,500,000
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Kinetic 3 1 2 331,194 1,655,949 331,194 451,612 541,937 10% 180%
Weapon 2 Kinetic 3 1 2 331,194 1,655,949 331,194 451,612 541,937 10% 180%
Weapon 3 Energy 3 1 1 347,753 1,738,746 347,753 225,799 270,958 10% 180%
Weapon 4 Kinetic 1 12 12 347,753 1,738,746 347,753 29,859,508 35,831,402 0% 0%
Frequency Modulator Mk. II
Frequency Modulator Mk. II
1,705–2,132