v2.42.1
Syndicate Reaver
INTERCEPTOR APEX RAIDERS
LEVEL RANGE
45–70
BASE XP (LV 70)
25,700
STRENGTH RANGE
35,032,826–9,604,679,608

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 1 round (at level 70).

WEAPON 1
Weapon 1
Kinetic
Weapon 2
Kinetic
Weapon 3
Kinetic
Weapon 4
Kinetic
Weapon 5
Energy
Weapon 6
Energy

Exactly as stfc.space's own database computes it for this hostile at level 70 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
4,294,967,295
ATTACK (195,025,505)
DPR159,379,065
Armor Piercing4,120,952
Accuracy1,000,000
Shield Piercing2,174,425
Critical Chance7%
Critical Damage167%
DEFENSE (831,834,055)
Armor621,504
Shield Deflection568,368
Dodge165,176,939
HEALTH (4,294,967,295)
Shield Health261,585,360
Hull Health4,294,967,295
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Kinetic 1 1 1 1,000,000 2,380,405 2,466,785 14,561,130 17,797,020 10% 150%
Weapon 2 Kinetic 1 1 1 1,000,000 2,380,405 2,466,785 14,561,130 17,797,020 10% 150%
Weapon 3 Kinetic 1 1 1 1,000,000 2,380,405 2,466,785 14,561,130 17,797,020 10% 150%
Weapon 4 Kinetic 1 1 1 1,000,000 2,380,405 2,466,785 14,561,130 17,797,020 10% 150%
Weapon 5 Energy 3 1 1 1,000,000 7,602,045 1,589,705 12,743,220 15,575,220 0% 200%
Weapon 6 Energy 3 1 1 1,000,000 7,602,045 1,589,705 12,743,220 15,575,220 0% 200%