v2.42.1
Takret Militia
BATTLESHIP INDEPENDENT
LEVEL RANGE
8–12
BASE XP (LV 12)
84
STRENGTH RANGE
956–2,905
DROPS ACROSS ALL LEVELS
Tritanium

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 1 round (at level 12).

WEAPON 1
Weapon 1
Energy
Weapon 2
Energy
Fithis (Lv 8) · Warp 5 Robesi (Lv 8) · Warp 5 Tova (Lv 8) · Warp 5 Súilneimhe (Lv 8) · Warp 5 Rua (Lv 8) · Warp 5 Cara Alpha (Lv 8) · Warp 5 Ergantal (Lv 8) · Warp 5 Moston (Lv 8) · Warp 5 Bernin (Lv 8) · Warp 5 Demavar (Lv 8) · Warp 5 Duvlock (Lv 8) · Warp 5 Pyr (Lv 8) · Warp 5 Minnea (Lv 8) · Warp 5 Zog (Lv 8) · Warp 5 Boniv (Lv 8) · Warp 5 +82 more

Exactly as stfc.space's own database computes it for this hostile at level 12 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
2,905
ATTACK (1,100)
DPR759
Armor Piercing43
Accuracy43
Shield Piercing255
Critical Chance10%
Critical Damage150%
DEFENSE (1,280)
Armor170
Shield Deflection43
Dodge43
HEALTH (525)
Shield Health450
Hull Health600
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 1 1 1 43 43 255 297 363 10% 150%
Weapon 2 Energy 1 1 1 43 43 255 297 363 10% 150%
Tritanium
Tritanium
96–129