v2.42.1
Takret Raider
INTERCEPTOR INDEPENDENT
LEVEL RANGE
53–55
BASE XP (LV 55)
7,070
STRENGTH RANGE
50,329,114–114,739,749
DROPS ACROSS ALL LEVELS
5★ Broken Interceptor Parts

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 55).

WEAPON 12
Weapon 1
Energy
Weapon 2
Kinetic
Weapon 3
Kinetic
Weapon 4
Kinetic
Erendari (Lv 50) · Warp 105 Dela (Lv 51) · Warp 185 Callicoat (Lv 51) · Warp 205 Sosain (Lv 52) · Warp 285 Eady (Lv 52) · Warp 230 Merius (Lv 53) · Warp 255 Omana (Lv 54) · Warp 285 Scanlon (Lv 54) · Warp 285 Bell'eu (Lv 55) · Warp 320 Sauchei (Lv 55) · Warp 320 Isa'day (Lv 57) · Warp 400 Xor'Na'Tin (Lv 58) · Warp 600 ST-19184 (Lv 58) · Warp 440 Blum (Lv 58) · Warp 600

Exactly as stfc.space's own database computes it for this hostile at level 55 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
114,739,749
ATTACK (49,762,613)
DPR41,779,561
Armor Piercing2,446,030
Accuracy1,000,000
Shield Piercing515,166
Critical Chance10%
Critical Damage180%
DEFENSE (13,852,395)
Armor101,073
Shield Deflection101,073
Dodge2,568,333
HEALTH (51,124,741)
Shield Health51,124,741
Hull Health51,124,741
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 5 1 1 1,000,000 2,446,030 515,166 1,385,466 1,693,345 10% 180%
Weapon 2 Kinetic 5 1 2 1,000,000 2,446,030 515,166 3,325,107 4,064,061 10% 180%
Weapon 3 Kinetic 5 1 2 1,000,000 2,446,030 515,166 3,325,107 4,064,061 10% 180%
Weapon 4 Kinetic 5 1 2 1,000,000 2,446,030 515,166 3,325,107 4,064,061 10% 180%
5★ Broken Interceptor Parts
5★ Broken Interceptor Parts
400–490