Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 4 rounds (at level 60).
| WEAPON | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
|
Weapon 1 Energy |
● | ● | ● | ● |
|
Weapon 2 Kinetic |
● | ● | ● | ● |
|
Weapon 3 Kinetic |
– | – | – | ● |
Exactly as stfc.space's own database computes it for this hostile at level 60 — not a re-derived estimate. Power is what the game shows you before you engage.
| WEAPON | TYPE | SHOTS | WARMUP | COOLDOWN | ACCURACY | PENETRATION | MODULATION | MIN DMG | MAX DMG | CRIT % | CRIT DMG |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapon 1 | Energy | 3 | 1 | 1 | 1,000,000 | 4,710,372 | 4,710,372 | 16,602,472 | 19,489,858 | 10% | 150% |
| Weapon 2 | Kinetic | 3 | 1 | 1 | 1,000,000 | 4,710,372 | 4,710,372 | 24,903,707 | 29,234,787 | 10% | 150% |
| Weapon 3 | Kinetic | 5 | 4 | 1 | 1,000,000 | 4,710,372 | 4,710,372 | 8,301,236 | 9,744,929 | 10% | 150% |