v2.42.1
Texas-class Supply Ship ⇔
SURVEY TEXAS-CLASS
LEVEL RANGE
45–60
BASE XP (LV 60)
11,904
STRENGTH RANGE
165,395,143–3,366,260,343
DROPS ACROSS ALL LEVELS
Neural Net Chip

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 4 rounds (at level 60).

WEAPON 1234
Weapon 1
Energy
Weapon 2
Kinetic
Weapon 3
Kinetic
Maelruan (Lv 40) · Warp 60 Nonsuch (Lv 40) · Warp 65 Tunicci (Lv 42) · Warp 75 Abriluni (Lv 44) · Warp 110 Hornebolte (Lv 46) · Warp 120 Brawowe (Lv 46) · Warp 120 Stetson (Lv 48) · Warp 160 Quiparas (Lv 50) · Warp 185 Elt-97 (Lv 51) · Warp 205 Mazai (Lv 53) · Warp 320 Biscotti (Lv 55) · Warp 320 Corvinus (Lv 56) · Warp 355 Regiocomo (Lv 58) · Warp 440 Medici (Lv 60) · Warp 500

Exactly as stfc.space's own database computes it for this hostile at level 60 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
3,366,260,343
ATTACK (235,790,383)
DPR207,530,896
Armor Piercing4,710,372
Accuracy1,000,000
Shield Piercing4,710,372
Critical Chance10%
Critical Damage150%
DEFENSE (1,310,432,450)
Armor13,942,265
Shield Deflection234,201,960
Dodge13,942,265
HEALTH (1,820,037,510)
Shield Health728,015,004
Hull Health2,912,060,016
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 3 1 1 1,000,000 4,710,372 4,710,372 16,602,472 19,489,858 10% 150%
Weapon 2 Kinetic 3 1 1 1,000,000 4,710,372 4,710,372 24,903,707 29,234,787 10% 150%
Weapon 3 Kinetic 5 4 1 1,000,000 4,710,372 4,710,372 8,301,236 9,744,929 10% 150%
Neural Net Chip
Neural Net Chip
105,924–158,886