v2.42.1
Verin Gang Marauder
EXPLORER INDEPENDENT
LEVEL RANGE
53–55
BASE XP (LV 55)
7,070
STRENGTH RANGE
50,913,186–116,071,311
DROPS ACROSS ALL LEVELS
5★ Broken Explorer Parts

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 2 rounds (at level 55).

WEAPON 12
Weapon 1
Energy
Weapon 2
Energy
Weapon 3
Energy
Weapon 4
Kinetic
Santuz (Lv 50) · Warp 185 Belmont (Lv 51) · Warp 205 Dela (Lv 51) · Warp 185 Sosain (Lv 52) · Warp 285 Aramis (Lv 52) · Warp 230 New London (Lv 53) · Warp 255 Scanlon (Lv 54) · Warp 285 Bell'eu (Lv 55) · Warp 320 Ishka'du (Lv 56) · Warp 355 Isa'day (Lv 57) · Warp 400 Xor'Na'Tin (Lv 58) · Warp 600

Exactly as stfc.space's own database computes it for this hostile at level 55 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
116,071,311
ATTACK (51,065,399)
DPR40,311,013
Armor Piercing1,344,367
Accuracy1,000,000
Shield Piercing1,344,367
Critical Chance10%
Critical Damage180%
DEFENSE (15,252,240)
Armor162,283
Shield Deflection2,725,882
Dodge162,283
HEALTH (49,753,672)
Shield Health55,724,126
Hull Health43,783,219
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Energy 3 1 1 1,000,000 1,344,367 1,344,367 2,562,163 3,131,483 10% 180%
Weapon 2 Energy 3 1 1 1,000,000 1,344,367 1,344,367 2,562,163 3,131,483 10% 180%
Weapon 3 Energy 3 1 1 1,000,000 1,344,367 1,344,367 2,562,163 3,131,483 10% 180%
Weapon 4 Kinetic 3 1 2 1,000,000 1,344,367 1,344,367 5,124,325 6,262,966 10% 180%
5★ Broken Explorer Parts
5★ Broken Explorer Parts
400–490