v2.42.1
Xindi-Aquatic Cruiser
INTERCEPTOR XINDI-AQUATIC
LEVEL RANGE
40–65
BASE XP (LV 65)
5,200
STRENGTH RANGE
360,980,869,572–14,446,591,329,675
DROPS ACROSS ALL LEVELS
Tech Module, Xindi Scraps

Which weapon fires on which round, computed from each weapon's warmup/cooldown. Full repeating cycle: 60 rounds (at level 65).

WEAPON 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
Weapon 1
Kinetic
Weapon 2
Kinetic
Weapon 3
Kinetic
Weapon 4
Energy
Weapon 5
Energy
Weapon 6
Energy
Estellion (Lv 40) · Warp 70 Demetrium (Lv 40) · Warp 70 Juuska (Lv 42) · Warp 110 Faden (Lv 44) · Warp 150 Dahkso (Lv 46) · Warp 190 Tamhluch (Lv 48) · Warp 200 Paynax (Lv 50) · Warp 210 Emissius (Lv 51) · Warp 220 Anorlo (Lv 53) · Warp 240 Taskeh (Lv 55) · Warp 250 Meedra (Lv 57) · Warp 525 Tebith (Lv 59) · Warp 550 Mobhi (Lv 60) · Warp 830 Glensha (Lv 61) · Warp 950 Yoton (Lv 62) · Warp 1000

Exactly as stfc.space's own database computes it for this hostile at level 65 — not a re-derived estimate. Power is what the game shows you before you engage.

POWER
4,294,967,295
ATTACK (4,294,967,295)
DPR4,294,967,295
Armor Piercing100,000,000
Accuracy1,000,000
Shield Piercing34,002,434
Critical Chance22%
Critical Damage292%
DEFENSE (488,785,000)
Armor8,500,609
Shield Deflection4,250,305
Dodge85,006,086
HEALTH (4,294,967,295)
Shield Health4,294,967,295
Hull Health4,294,967,295
WEAPONTYPESHOTSWARMUPCOOLDOWNACCURACYPENETRATIONMODULATIONMIN DMGMAX DMGCRIT %CRIT DMG
Weapon 1 Kinetic 10 1 1 1,000,000 100,000,000 34,002,434 17,384,635 18,896,342 1% 150%
Weapon 2 Kinetic 10 1 1 1,000,000 100,000,000 34,002,434 14,901,116 16,196,865 1% 150%
Weapon 3 Kinetic 10 1 1 1,000,000 100,000,000 34,002,434 9,934,077 10,797,910 10% 150%
Weapon 4 Energy 10 1 1 1,000,000 100,000,000 34,002,434 7,450,558 8,098,432 10% 150%
Weapon 5 Energy 10 1 100 1,000,000 100,000,000 34,002,434 62,087,980 67,486,936 100% 1,000%
Weapon 6 Energy 9 1 1 1,000,000 100,000,000 34,002,434 4,294,967,295 4,294,967,295 10% 150%