Swings and Roundabouts Part 5
INDEPENDENT
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1
Catch Mudd!
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2
Defeat the Pakleds.
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3
Follow Mudd.
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4
Defeat the Klingons.
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5
Corner Mudd in an Anomaly system.
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6
What should we do?
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7
Disable Mudd's ship.
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8
Defeat 8 hostiles of level 33 or higher.
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9
Power the warp core with 800k Dlithium while Mudd rants.
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10
Save the Discovery!
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11
Guide the Discovery through the passage.
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12
Guide the Discovery through the passage during Mudd's soliloquy.
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13
Return to your Station.
UNLOCKED BY
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Swings and Roundabouts Part 5
Dashed boxes are real missions from stfc.space's own data that aren't in the stfc.club database yet (usually base-building objectives like "Upgrade Shipyard to Level 20").