Increases base Cost Efficiency of Basic & Sigma Resources and 4* - 6* Materials when upgrading Buildings (150% at level 12).
What it costs to research each level, how long it takes, and the effect at that level.
| LEVEL | TIME | HARD CURRENCY | COST | EFFECT |
|---|---|---|---|---|
| Lv 1 | — | Not purchasable | 80 Classic Tricorder | Classic Tricorder 0.2% |
| Lv 2 | — | Not purchasable | 40 Classic Tricorder | Classic Tricorder 0.3% |
| Lv 3 | — | Not purchasable | 45 Classic Tricorder | Classic Tricorder 0.4% |
| Lv 4 | — | Not purchasable | 55 Classic Tricorder | Classic Tricorder 0.5% |
| Lv 5 | — | Not purchasable | 70 Classic Tricorder | Classic Tricorder 0.6% |
| Lv 6 | — | Not purchasable | 75 Classic Tricorder | Classic Tricorder 0.7% |
| Lv 7 | — | Not purchasable | 85 Classic Tricorder | Classic Tricorder 0.8% |
| Lv 8 | — | Not purchasable | 100 Classic Tricorder | Classic Tricorder 0.9% |
| Lv 9 | — | Not purchasable | 700 Temporal Remnant | Classic Tricorder 1% |
| Lv 10 | — | Not purchasable | 1,075 Temporal Remnant | Classic Tricorder 1.15% |
| Lv 11 | — | Not purchasable | 1,500 Temporal Remnant | Classic Tricorder 1.3% |
| Lv 12 | — | Not purchasable | 2,150 Temporal Remnant | Classic Tricorder 1.5% |