On round start increases Critical Hit Damage % to Armadas & Invading Entities (400% at level 12) when the enemy is under any state.
What it costs to research each level, how long it takes, and the effect at that level.
| LEVEL | TIME | HARD CURRENCY | COST | EFFECT |
|---|---|---|---|---|
| Lv 1 | — | Not purchasable | 100 Krenim Time Weapon | Krenim Time Weapon 1 |
| Lv 2 | — | Not purchasable | 100 Krenim Time Weapon | Krenim Time Weapon 1.2 |
| Lv 3 | — | Not purchasable | 100 Krenim Time Weapon | Krenim Time Weapon 1.4 |
| Lv 4 | — | Not purchasable | 100 Krenim Time Weapon | Krenim Time Weapon 1.6 |
| Lv 5 | — | Not purchasable | 100 Krenim Time Weapon | Krenim Time Weapon 1.8 |
| Lv 6 | — | Not purchasable | 100 Krenim Time Weapon | Krenim Time Weapon 2 |
| Lv 7 | — | Not purchasable | 100 Krenim Time Weapon | Krenim Time Weapon 2.35 |
| Lv 8 | — | Not purchasable | 100 Krenim Time Weapon | Krenim Time Weapon 2.7 |
| Lv 9 | — | Not purchasable | 100 Temporal Remnant | Krenim Time Weapon 3 |
| Lv 10 | — | Not purchasable | 100 Temporal Remnant | Krenim Time Weapon 3.35 |
| Lv 11 | — | Not purchasable | 100 Temporal Remnant | Krenim Time Weapon 3.7 |
| Lv 12 | — | Not purchasable | 100 Temporal Remnant | Krenim Time Weapon 4 |