Base Attack, Defense, and Health are increased for all Officers.
What it costs to research each level, how long it takes, and the effect at that level.
| LEVEL | TIME | HARD CURRENCY | COST | EFFECT |
|---|---|---|---|---|
| Lv 1 | 3d 8h | Not purchasable | 15,200 Dilithium · 180 1⇴ Iso-emulsion | Officer Conditioning 0.05% |
| Lv 2 | 6d 16h | Not purchasable | 56,000 Dilithium · 710 1⇴ Iso-emulsion | Officer Conditioning 0.08% |
| Lv 3 | 7d 12h | Not purchasable | 86,500 Dilithium · 1,500 1⇴ Iso-emulsion | Officer Conditioning 0.11% |
| Lv 4 | 8d 13h | Not purchasable | 134,000 Dilithium · 1,800 1⇴ Iso-emulsion | Officer Conditioning 0.15% |
| Lv 5 | 11d | Not purchasable | 204,000 Dilithium · 3,200 1⇴ Iso-emulsion | Officer Conditioning 0.19% |
| Lv 6 | 11d 7h | Not purchasable | 300,000 Dilithium · 3,800 1⇴ Iso-emulsion | Officer Conditioning 0.23% |
| Lv 7 | 16d 18h | Not purchasable | 465,000 Dilithium · 8,000 1⇴ Iso-emulsion | Officer Conditioning 0.28% |
| Lv 8 | 30d 2h | Not purchasable | 1,110,000 Dilithium · 14,400 1⇴ Iso-emulsion | Officer Conditioning 0.33% |
| Lv 9 | 37d | Not purchasable | 2,440,000 Dilithium · 31,000 1⇴ Iso-emulsion | Officer Conditioning 0.38% |
| Lv 10 | 45d 14h | Not purchasable | 6,580,000 Dilithium · 60,300 1⇴ Iso-emulsion | Officer Conditioning 0.43% |
| Lv 11 | 69d 3h | Not purchasable | 15,100,000 Dilithium · 121,000 1⇴ Iso-emulsion | Officer Conditioning 0.5% |
| Lv 12 | 86d 1h | Not purchasable | 32,600,000 Dilithium · 214,000 1⇴ Iso-emulsion | Officer Conditioning 0.57% |
| Lv 13 | 120d 2h | Not purchasable | 70,800,000 Dilithium · 330,000 1⇴ Iso-emulsion | Officer Conditioning 0.64% |
| Lv 14 | 151d 3h | Not purchasable | 146,000,000 Dilithium · 520,000 1⇴ Iso-emulsion | Officer Conditioning 0.72% |
| Lv 15 | 181d 1h | Not purchasable | 399,000,000 Dilithium · 852,000 1⇴ Iso-emulsion | Officer Conditioning 0.8% |