v2.44.1
What's hunting you at the endgame: Silent Hostiles, Apex Raiders, and more

What's hunting you at the endgame: Silent Hostiles, Apex Raiders, and more

LATE GAME 3 min read
KEY POINTS
  • Silent Hostiles are split by Ops level: 41, 46, 51 and 55. They are the only source of Temporal Disruptor Parts.
  • Gorn Hunter ships only go down to Isolytic damage. Bring an Isolytic source.
  • 100% Apex Shred halves an Apex Barrier. It never removes it.
01 SILENT HOSTILES

Silent Hostiles came with Update 64. They live in the Silent Nebula systems next to the Delphic Expanse. Aethera Nova is for Ops 41, Orinthus Prime for Ops 46, Valtara Minor for Ops 51 and Lyrae Nebula for Ops 55. They punish a slow start. They have 100% critical hit chance for the first four rounds (Ruthless Pursuit). Deadly Strike adds +350% critical damage each round, and their damage never drops below 50% of base. A Burn is applied at the start of combat. They fire three shots a round, split between energy and kinetic weapons. They are the only source of Temporal Disruptor Parts, which you need for the Temporal Artifact system. Pick the lowest-level one you can and kill it fast.

02 THE ISOLYTIC LOOP: GORN HUNTER SHIPS

The Isolytic Loop update added Gorn Hunter ships. They can only be destroyed with Isolytic damage. A crew with no Isolytic source cannot beat them. New Isolytic hostiles sit in the G4, G5 and G6 systems of Gorn space. Destroying a Gorn Hunter drops Volatile Isomatter. Trade it at the Isolytic Refinery for Officer Shards, Artifact Pieces and Grade Upgrade Materials.

A Gorn Hunter ship -- only goes down to Isolytic Damage.
A Gorn Hunter ship -- only goes down to Isolytic Damage.
03 APEX SHRED VS. APEX BARRIER

Apex Barrier is a flat number on some endgame hostiles. Apex Shred is your percentage counter. The formula is Total Apex Barrier = Apex Barrier / (100% + Apex Shred). 100% Apex Shred cuts the barrier's protection in half, however big it is. 200% leaves one third (a 67% cut). 300% leaves one quarter (75%). 400% leaves one fifth (80%). Each step helps less than the last. You can never fully bypass the barrier, just as Isolytic Defense never fully stops Isolytic damage.

Apex Shred's diminishing-returns curve against an opponent's Apex Barrier.
Apex Shred's diminishing-returns curve against an opponent's Apex Barrier.
FULL DETAIL — 4 MORE SECTIONS
04 APEX RAIDERS

Apex Raiders appear in Solo Wave Defense, where you bring up to three ships. Apex Shred exists to counter them. There are two types. The Ferengi Plunderer appears at levels 45, 48, 50, 51, 55, 60, 61 and 65. The tougher Orion Prowler appears at levels 45, 50 and 60. Both carry Apex Barrier, so a crew with no Apex Shred will find them tough for their level.

05 V'GER ORION INTERCEPTORS

V'Ger Orion Interceptors are in the V'Ger Daily Challenge rotation. They appear in the Easy and Hard challenges on Wednesdays and Sundays, in place of V'Ger Gorn and V'Ger Silent hostiles. They have strong Isolytic Damage and Isolytic Defense, and a strong Apex Barrier at the start of combat. Their Critical Damage reduction grows every round. When they take a critical hit, they shred some of their own Apex Barrier and reduce your Shield Mitigation. Certain officer combinations cause a big rise in their Apex Barrier. Officer choice matters here: the wrong pair makes the fight harder, not just slower.

06 ACADEMY TRAINING DRONES

Starfleet Academy Space sits where G6 Federation Space, G7 Outpost Space and G7 Space meet. You need Academy Field Passes to enter. Every Academy Training Drone is immune to GS31's Gravitational Blast. Every one has Critical Training at the start of combat: +1,000% Critical Hit Chance, +5,000% Critical Hit Damage and +5,000% Critical Damage Floor. Each drone type adds its own ability on top. Interceptor Drones get +50% Apex Shred, Battleship Drones +10,000 Apex Barrier, Explorer Drones are immune to all damage except Isolytic, and Survey Drones get +100,000 Critical Mitigation. Defeating drones pays Training Merits. Survey Drones pay double. Training Merits convert to Academy Engineering Credits for the Academy Refinery.

07 KRENIM INVADING ENTITIES

Krenim invading entities are bosses, separate from Krenim Formation Armadas. You fight them with Temporal Incursion Directives. They sit in 17 systems at the edge of the Delta Quadrant. Static Krenim raise their Isolytic Damage every round. Bring an Anti-Static Exocomp from the DTI Faction to null it. The fight uses 2 ships and lasts 50 rounds. Charged Krenim raise their Apex Barrier every round. Bring an Anti-Charged Exocomp. That fight uses 2 fleets and lasts 30 rounds. Dock your ships to activate the Exocomp. A daily Exocomp is free and lasts one hour. Wins drop Static or Charged Wreckage and Encrypted Intelligence. Exchange the Wreckage for Static or Charged Credits. Spend the credits in the DTI Faction Store, which opens at DTI level 3.

The Krenim Loop: DTI directives and Exocomps in, Krenim Wreckage and faction rewards out.
The Krenim Loop: DTI directives and Exocomps in, Krenim Wreckage and faction rewards out.
Sourced from the official Star Trek Fleet Command source, rewritten for stfc.club. Numbers and dates are verified against the source; explanations and framing are our own.